Kirby no Kirakira Kids [Model SHVC-BKKJ-JPN]

28 Years old Nintendo Super Famicom cart. Nintendo Co., Ltd. [Japan]
Kirby no Kirakira Kids [Model SHVC-BKKJ-JPN] screenshot

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(Kirby no Kirakira Kids)

Kirby no Kirakira Kids is a puzzle game featuring Nintendo's iconic pink protagonist. As one of the final first-party titles released for the Super Famicom, the game challenges players to clear Friends blocks by sandwiching them between Star blocks. It offers a variety of modes, including a "Round Clear" mode and a competitive vs. mode, showcasing polished, vibrant visuals and the classic, accessible charm typical of the Kirby franchise.

Goodies for Kirby no Kirakira Kids [Model SHVC-BKKJ-JPN]
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TECHNICAL

GAME ID: SHVC-BKKJ-JPN

TRIVIA

Genre Evolution: While the game shares its name with the Game Boy title Kirby's Star Stacker, the Super Famicom version is a significantly expanded experience. It features entirely new gameplay mechanics, updated graphics, and a much deeper single-player campaign, effectively serving as an enhanced sequel rather than a simple port.

Late-Lifecycle Release: Its 1998 release date makes it one of the very last titles published by Nintendo for the Super Famicom. It is a prime example of the platform’s longevity, proving that even as the Nintendo 64 was in its prime, the 16-bit console still held a dedicated and active market.

Strategic Puzzle Design: The "sandwiching" mechanic requires players to think several moves ahead. By strategically placing Star blocks, players can trigger chain reactions, adding a layer of strategic depth that differentiates it from the falling-block games (like Tetris) that dominated the era.

STAFF
đŸ‘„
Director: Hitoshi Yamagami
Chief Programmer: Katsuhiro Sakoda
Programmer: Yasuyuki Nagashima, Hiroaki Suga
Chief Designer: Kazu Ozawa
Designer: Shigeru Hashiguchi, Michiko Takahashi, Shinya Sano, Tadashi Hashikura
Sound Composer: Jun Ishikawa, Hirokazu Ando
Illustrator: Tetsuya Notoya
Special Thanks: Satoshi Ishida, Chieko Obikane, Takahiro Harada, Super Mario Club, HAL Debug Team
Project Manager: Ryuki Kuraoka
Producer: Hiroaki Suga
Chief Producer: Satoru Iwata
General Manager: Takehiro Izushi
Executive Producer: Hiroshi Yamauchi
SOURCES
🔗
ROM dump (MAME).