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Human Grand Prix III - F1 Triple Battle [Model SHVC-AGXJ-JPN]
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Actual Entry (non editable)
Human Grand Prix III - F1 Triple Battle (c) 1994 Human Ent. Human Grand Prix III: F1 Triple Battle serves as the third entry in the series. As with its predecessors, it is a Formula One racing simulation that utilizes the Super Famicom's Mode 7 graphics engine to provide a low, immersive perspective of the track. It is officially licensed by FOCA, allowing the use of real-world driver and team names from the 1994 Formula One season. - TECHNICAL - GAME ID: SHVC-AGXJ-JPN - TRIVIA - Released on September 30, 1994 (Friday) in Japan. Official Partnerships: The game features licenses from both FOCA (Formula One Constructors Association) and Fuji TV, the latter of which served as the official Japanese broadcast carrier for Formula One races at the time. English-Language Interface: Despite being released exclusively in Japan, an interesting design choice by Human Entertainment was to keep the in-game text in English, making it more accessible to non-Japanese-speaking F1 enthusiasts. Expansion of Modes: The game features a "Battle" mode (similar to exhibition or single-race modes), a full regular season mode, and a time trial mode for players to hone their skills on the world's premier road courses. - STAFF - Main Programming: Keiji Kushida Progress Programming: Hiroko Katou, Akira Nakayama Opening Programming: Hiroyuki Abe Ending Programming: Ryuichi Ito Art Director: Makoto Kawamoto Main Graphic: Hiroyuki Yonezawa Graphic: Mitsuru Sawamura, Hal.K, Masayuki Yoshioka Main Composer & Programming: Takamitsu Kajikawa Compose & Programming: Hirotaka Kato Sound Effect Design: Masamichi Yamazaki, Masahiko Hagio, Shinji Fujino Special Adviser: Ikko Kumagai Test Driver: Takuma Kurata, Nobuo Saitō, Kenji Shimizu, Kouji Hiraki, Takuya Fujimura Produce: Hidenori Yagi Planning & Director: Hifumi Kouno - SOURCES - ROM dump (MAME).
Your Changes (editable)
Human Grand Prix III - F1 Triple Battle (c) 1994 Human Ent. Human Grand Prix III: F1 Triple Battle serves as the third entry in the series. As with its predecessors, it is a Formula One racing simulation that utilizes the Super Famicom's Mode 7 graphics engine to provide a low, immersive perspective of the track. It is officially licensed by FOCA, allowing the use of real-world driver and team names from the 1994 Formula One season. - TECHNICAL - GAME ID: SHVC-AGXJ-JPN - TRIVIA - Released on September 30, 1994 (Friday) in Japan. Official Partnerships: The game features licenses from both FOCA (Formula One Constructors Association) and Fuji TV, the latter of which served as the official Japanese broadcast carrier for Formula One races at the time. English-Language Interface: Despite being released exclusively in Japan, an interesting design choice by Human Entertainment was to keep the in-game text in English, making it more accessible to non-Japanese-speaking F1 enthusiasts. Expansion of Modes: The game features a "Battle" mode (similar to exhibition or single-race modes), a full regular season mode, and a time trial mode for players to hone their skills on the world's premier road courses. - STAFF - Main Programming: Keiji Kushida Progress Programming: Hiroko Katou, Akira Nakayama Opening Programming: Hiroyuki Abe Ending Programming: Ryuichi Ito Art Director: Makoto Kawamoto Main Graphic: Hiroyuki Yonezawa Graphic: Mitsuru Sawamura, Hal.K, Masayuki Yoshioka Main Composer & Programming: Takamitsu Kajikawa Compose & Programming: Hirotaka Kato Sound Effect Design: Masamichi Yamazaki, Masahiko Hagio, Shinji Fujino Special Adviser: Ikko Kumagai Test Driver: Takuma Kurata, Nobuo Saitō, Kenji Shimizu, Kouji Hiraki, Takuya Fujimura Produce: Hidenori Yagi Planning & Director: Hifumi Kouno - SOURCES - ROM dump (MAME).
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