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Human Grand Prix II [Model SHVC-2G]
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Actual Entry (non editable)
Human Grand Prix II (c) 1993 Human Ent. Human Grand Prix II builds directly upon the foundation of its predecessor. As the second entry in the series, it expanded the roster of tracks, improved vehicle physics, and deepened the simulation elements, offering a more refined and competitive racing experience that catered to the intense interest in Formula One during the early 90s in Japan. - TECHNICAL - GAME ID: SHVC-2G BARCODE: 4959143600102 - TRIVIA - Released on December 24, 1993 (Friday) in Japan. Refinement and Expansion: Unlike the original, which was a proof-of-concept for the series, Human Grand Prix II introduced more granular control over vehicle modifications. It allowed for more meaningful adjustments to wings, tires, and gear ratios, which directly impacted performance on the game’s varied track layouts. The "Human" Simulation Style: True to Human Entertainment's philosophy—best exemplified by their Fire Pro Wrestling series—this game prioritized mechanical depth over flashy arcade aesthetics. It rewarded players who studied track layouts and optimized their cars, making it a "thinking person's" racing game. A Staple of the Early 90s: The title benefitted from the peak popularity of F1 in Japan, featuring updated seasonal data and more realistic weather effects that could dynamically change track conditions during a race. - STAFF - Main Programmer: Ryuichi Ito Programming: Satoshi Kawakami, Hiroyuki Furuichi, Hiroyuki Abe Main Graphic Designer: Takeshi Kadoma Graphics: Kenji Aoyagi, Hal.K Sound Designer: Koji Niikura, Masamichi Yamazaki Total Director: Hidenori Yagi Planning: Takahiro Uchiyama Special Adviser: Ikko Kumagai Director: Hifumi Kouno Program Director: Masato Masuda Art Director: Yuichi Kobayashi Sound Director: Takeshi Suzuki Produser: Shuji Yoshida Executive Director: Choshiro Suzuki - SOURCES - ROM dump (MAME).
Your Changes (editable)
Human Grand Prix II (c) 1993 Human Ent. Human Grand Prix II builds directly upon the foundation of its predecessor. As the second entry in the series, it expanded the roster of tracks, improved vehicle physics, and deepened the simulation elements, offering a more refined and competitive racing experience that catered to the intense interest in Formula One during the early 90s in Japan. - TECHNICAL - GAME ID: SHVC-2G BARCODE: 4959143600102 - TRIVIA - Released on December 24, 1993 (Friday) in Japan. Refinement and Expansion: Unlike the original, which was a proof-of-concept for the series, Human Grand Prix II introduced more granular control over vehicle modifications. It allowed for more meaningful adjustments to wings, tires, and gear ratios, which directly impacted performance on the game’s varied track layouts. The "Human" Simulation Style: True to Human Entertainment's philosophy—best exemplified by their Fire Pro Wrestling series—this game prioritized mechanical depth over flashy arcade aesthetics. It rewarded players who studied track layouts and optimized their cars, making it a "thinking person's" racing game. A Staple of the Early 90s: The title benefitted from the peak popularity of F1 in Japan, featuring updated seasonal data and more realistic weather effects that could dynamically change track conditions during a race. - STAFF - Main Programmer: Ryuichi Ito Programming: Satoshi Kawakami, Hiroyuki Furuichi, Hiroyuki Abe Main Graphic Designer: Takeshi Kadoma Graphics: Kenji Aoyagi, Hal.K Sound Designer: Koji Niikura, Masamichi Yamazaki Total Director: Hidenori Yagi Planning: Takahiro Uchiyama Special Adviser: Ikko Kumagai Director: Hifumi Kouno Program Director: Masato Masuda Art Director: Yuichi Kobayashi Sound Director: Takeshi Suzuki Produser: Shuji Yoshida Executive Director: Choshiro Suzuki - SOURCES - ROM dump (MAME).
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