Human Grand Prix II [Model SHVC-2G]

Human Grand Prix II [Model SHVC-2G] screenshot
33 Years old Nintendo Super Famicom cart. Human Ent. [Japan]

Human Grand Prix II © 1993 Human Ent.

Human Grand Prix II builds directly upon the foundation of its predecessor. As the second entry in the series, it expanded the roster of tracks, improved vehicle physics, and deepened the simulation elements, offering a more refined and competitive racing experience that catered to the intense interest in Formula One during the early 90s in Japan.

TECHNICAL

GAME ID: SHVC-2G
BARCODE: 4959143600102

TRIVIA

Released on December 24, 1993 (Friday) in Japan.

Refinement and Expansion: Unlike the original, which was a proof-of-concept for the series, Human Grand Prix II introduced more granular control over vehicle modifications. It allowed for more meaningful adjustments to wings, tires, and gear ratios, which directly impacted performance on the game’s varied track layouts.

The "Human" Simulation Style: True to Human Entertainment's philosophy—best exemplified by their Fire Pro Wrestling series—this game prioritized mechanical depth over flashy arcade aesthetics. It rewarded players who studied track layouts and optimized their cars, making it a "thinking person's" racing game.

A Staple of the Early 90s: The title benefitted from the peak popularity of F1 in Japan, featuring updated seasonal data and more realistic weather effects that could dynamically change track conditions during a race.

STAFF
👥
Main Programmer: Ryuichi Ito
Programming: Satoshi Kawakami, Hiroyuki Furuichi, Hiroyuki Abe
Main Graphic Designer: Takeshi Kadoma
Graphics: Kenji Aoyagi, Hal.K
Sound Designer: Koji Niikura, Masamichi Yamazaki
Total Director: Hidenori Yagi
Planning: Takahiro Uchiyama
Special Adviser: Ikko Kumagai
Director: Hifumi Kouno
Program Director: Masato Masuda
Art Director: Yuichi Kobayashi
Sound Director: Takeshi Suzuki
Produser: Shuji Yoshida
Executive Director: Choshiro Suzuki
SOURCES
đź”—
ROM dump (MAME).