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Final Fantasy V [Model SHVC-F5]
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Final Fantasy V (c) 1992 Square Company, Limited. Final Fantasy V is celebrated for its deep character customization system and its emphasis on strategic versatility. The narrative follows Bartz Klauser and his companions as they protect the world’s elemental crystals from the sorcerer Exdeath. While Final Fantasy IV pushed the series toward cinematic storytelling, Final Fantasy V perfected the mechanical side of the franchise, introducing a refined "Job System" that allowed players to freely swap and master dozens of character classes. - TECHNICAL - GAME ID: SHVC-F5 - TRIVIA - Final Fantasy V was released on December 6, 1992 (Sunday) in Japan. Developmental Shift: Following the wrap-up of Final Fantasy IV in the spring of 1991, Square’s development resources were reorganized into four distinct units. This strategic pivot allowed the Final Fantasy V team to focus entirely on evolving the "Job System" pioneered in Final Fantasy III, while other teams branched out to explore new genres, including the development of Romancing SaGa and the Akira Toriyama Project (which would later evolve into Chrono Trigger). The Job System Pinnacle: The game’s job system is widely considered the best of the 16-bit era. By allowing characters to carry over abilities from one mastered job to another, players could create unique "hybrid" builds, making team composition a crucial element of the strategy—a massive leap in complexity from the fixed-role party system of its predecessor. - SERIES - 1. Final Fantasy [Model SQF-FF] (1987, FC) 2. Final Fantasy II [Model SQF-FY] (1988, FC) 3. Final Fantasy III [Model SQF-FC] (1990, FC) 4. Final Fantasy IV [Model SHVC-F4] (1991, SFC) 5. Final Fantasy V [Model SHVC-F5] (1992, SFC) 6. Final Fantasy VI [Model SHVC-F6] (1994, SFC) 7. Final Fantasy VII [Model SLPS-00700~2] (1997, PSX) 8. Final Fantasy VIII [Model SLPS-01880~3] (1999, PSX) 9. Final Fantasy IX [Model SLPS-02000~3] (2000, PSX) 10. Final Fantasy X [Model SLPS-25050] (2001, PS2) 11. Final Fantasy XI Online [Model SLPS-25200/20200] (2002, PS2) 12. Final Fantasy XII [Model SLPM-66320] (2006, PS2) 13. Final Fantasy XIII [Model BLJM-67005] (2009, PS3) 14. Final Fantasy XIII-2 [Model BLJM-60382] (2011, PS3) 15. Lightning Returns - Final Fantasy XIII [Model BLJM-60558] (2013, PS3) 16. Final Fantasy XV [Model PLJM-84059] (2016, PS4) - STAFF - Director: Hironobu Sakaguchi Image Design: Yoshitaka Amano Music Composer: Nobuo Uematsu Field Plan: Yoshinori Kitase, Ikuya Dobashi Battle Plan: Hiroyuki Itou, Akihiko Matsui Field Program: Ken Narita Battle Program: Kiyoshi Yoshii, Katsuhisa Higuchi Field Graphics: Tetsuya Takahashi, Hideo Minaba Object Graphics: Kazuko Shibuya, Hiromi Ito Battle Graphics: Masanori Hoshino, Tetsuya Nomura, Hiroshi Takai, Hirokatsu Sasaki Menu Program: Shinichi Tanaka Sound Program: Minoru Akao Visual Program: Keizo Kokubo Map Design: Kaori Tanaka, Yukiko Sasaki, Hidetoshi Kezuka Sound Effects: Kenji Ito, Yasunori Mitsuda, Yoshihito Maekawa Test Assistants: Akiyoshi Oota, Nobuyuki Ikeda, Mami Kawai Executive Producer: Tetsuo Mizuno, Hitoshi Takemura - SOURCES - ROM dump (MAME).
Your Changes (editable)
Final Fantasy V (c) 1992 Square Company, Limited. Final Fantasy V is celebrated for its deep character customization system and its emphasis on strategic versatility. The narrative follows Bartz Klauser and his companions as they protect the world’s elemental crystals from the sorcerer Exdeath. While Final Fantasy IV pushed the series toward cinematic storytelling, Final Fantasy V perfected the mechanical side of the franchise, introducing a refined "Job System" that allowed players to freely swap and master dozens of character classes. - TECHNICAL - GAME ID: SHVC-F5 - TRIVIA - Final Fantasy V was released on December 6, 1992 (Sunday) in Japan. Developmental Shift: Following the wrap-up of Final Fantasy IV in the spring of 1991, Square’s development resources were reorganized into four distinct units. This strategic pivot allowed the Final Fantasy V team to focus entirely on evolving the "Job System" pioneered in Final Fantasy III, while other teams branched out to explore new genres, including the development of Romancing SaGa and the Akira Toriyama Project (which would later evolve into Chrono Trigger). The Job System Pinnacle: The game’s job system is widely considered the best of the 16-bit era. By allowing characters to carry over abilities from one mastered job to another, players could create unique "hybrid" builds, making team composition a crucial element of the strategy—a massive leap in complexity from the fixed-role party system of its predecessor. - SERIES - 1. Final Fantasy [Model SQF-FF] (1987, FC) 2. Final Fantasy II [Model SQF-FY] (1988, FC) 3. Final Fantasy III [Model SQF-FC] (1990, FC) 4. Final Fantasy IV [Model SHVC-F4] (1991, SFC) 5. Final Fantasy V [Model SHVC-F5] (1992, SFC) 6. Final Fantasy VI [Model SHVC-F6] (1994, SFC) 7. Final Fantasy VII [Model SLPS-00700~2] (1997, PSX) 8. Final Fantasy VIII [Model SLPS-01880~3] (1999, PSX) 9. Final Fantasy IX [Model SLPS-02000~3] (2000, PSX) 10. Final Fantasy X [Model SLPS-25050] (2001, PS2) 11. Final Fantasy XI Online [Model SLPS-25200/20200] (2002, PS2) 12. Final Fantasy XII [Model SLPM-66320] (2006, PS2) 13. Final Fantasy XIII [Model BLJM-67005] (2009, PS3) 14. Final Fantasy XIII-2 [Model BLJM-60382] (2011, PS3) 15. Lightning Returns - Final Fantasy XIII [Model BLJM-60558] (2013, PS3) 16. Final Fantasy XV [Model PLJM-84059] (2016, PS4) - STAFF - Director: Hironobu Sakaguchi Image Design: Yoshitaka Amano Music Composer: Nobuo Uematsu Field Plan: Yoshinori Kitase, Ikuya Dobashi Battle Plan: Hiroyuki Itou, Akihiko Matsui Field Program: Ken Narita Battle Program: Kiyoshi Yoshii, Katsuhisa Higuchi Field Graphics: Tetsuya Takahashi, Hideo Minaba Object Graphics: Kazuko Shibuya, Hiromi Ito Battle Graphics: Masanori Hoshino, Tetsuya Nomura, Hiroshi Takai, Hirokatsu Sasaki Menu Program: Shinichi Tanaka Sound Program: Minoru Akao Visual Program: Keizo Kokubo Map Design: Kaori Tanaka, Yukiko Sasaki, Hidetoshi Kezuka Sound Effects: Kenji Ito, Yasunori Mitsuda, Yoshihito Maekawa Test Assistants: Akiyoshi Oota, Nobuyuki Ikeda, Mami Kawai Executive Producer: Tetsuo Mizuno, Hitoshi Takemura - SOURCES - ROM dump (MAME).
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