No AdSense for members!
đ Login
đ Register
MENU
HOME
DATABASE
COMPANIES
TYPES
DOWNLOAD
BIRTHDAY
BOOKS
CONTACT
âčïž Info
đ Goodies
2
đŸ ROM
âïž Edit
đ€ Upload
Edit the information for
Densetsu no Ogre Battle [Model SHVC-OB]
NAME
E-MAIL
Actual Entry (non editable)
Densetsu no Ogre Battle (c) 1993 Quest Densetsu no Ogre Battle is a revolutionary real-time tactical RPG that blends deep world-building, alignment-based character progression, and grand-scale strategy. Created by Yasumi Matsuno, it is widely considered one of the most intellectually ambitious games on the system, introducing a complex moral system where the playerâs actionsâincluding how they treat liberated towns and which units they recruitâdirectly influence the game's ultimate outcome and narrative trajectory. - TECHNICAL - GAME ID: SHVC-OB BARCODE: 4988671007039 - TRIVIA - Released on March 12, 1993 in Japan. Genre Innovation: By combining real-time map movement with strategic, card-based combat resolution, the game broke away from the rigid turn-based structures of its peers. Players must manage multiple squads across a persistent battlefield, balancing the need to capture key locations against the ever-present threat of enemy counter-attacks, all while managing unit morale and alignment. The Moral Compass: Uniquely, the game tracks the "Alignment" and "Charisma" of every character in your army. Killing weak enemies with a high-level squad can lower your morale, while liberating towns under the right conditions rewards the player with Tarot cardsâthe game's primary mechanism for influencing battle outcomes through magical buffs or debuffs. The "Matsuno" Aesthetic: This title marked the beginning of what would become the signature style for director Yasumi Matsuno: mature, political storytelling set in a rich, dark fantasy universe. The depth of the lore, combined with the game's multiple endings, set a new standard for narrative-driven strategy gaming. Export releases: [US] "Ogre Battle [Model SNS-OB-USA]" - STAFF - Character and Tarot Card Designed By: Akihiko Yoshida Main Graphics Design and Image Effects By: Hiroshi Minagawa Character Animation By: Satoshi Tetsuka Battlefield Designed By: Masanori Hara Graphics Designed By: Akihiko Yoshida, S. Teranishi, Y. Koyanagi, Kazutaka Matsuda Battle Mode Programming By: N. Morioka Main Field Programming By: T. Sato, M. Ogawa Sub Programming By: Tatsuya Azeyagi Music Composed By: Masaharu Iwata, Hitoshi Sakimoto (YmoH.S), Hayato Matsuo Sound Manipulated By: Toshiaki Imai Assistant Planner: Koba Kazu, Kasuyuki Ogura, T. Katoh Radio Actors: Lily Chow, Darren Jhoner Additional Programming: Tomohiko Satou, Tony Mizukami, Junichi Matsumoto, Infinity Co. Ltd Development Supervisor Ogre Battle USA: Robert L. Jerauld Enix America Staff: Tsuneo Morita, Paul Bowler, Paul Handelman, Robert L. Jerauld Planned By: Yasumi Matsuno Directed By: Yasumi Matsuno Executive Producer: Takayuki Kamikura, Shouichi Iida - SOURCES - ROM dump (MAME).
Your Changes (editable)
Densetsu no Ogre Battle (c) 1993 Quest Densetsu no Ogre Battle is a revolutionary real-time tactical RPG that blends deep world-building, alignment-based character progression, and grand-scale strategy. Created by Yasumi Matsuno, it is widely considered one of the most intellectually ambitious games on the system, introducing a complex moral system where the playerâs actionsâincluding how they treat liberated towns and which units they recruitâdirectly influence the game's ultimate outcome and narrative trajectory. - TECHNICAL - GAME ID: SHVC-OB BARCODE: 4988671007039 - TRIVIA - Released on March 12, 1993 in Japan. Genre Innovation: By combining real-time map movement with strategic, card-based combat resolution, the game broke away from the rigid turn-based structures of its peers. Players must manage multiple squads across a persistent battlefield, balancing the need to capture key locations against the ever-present threat of enemy counter-attacks, all while managing unit morale and alignment. The Moral Compass: Uniquely, the game tracks the "Alignment" and "Charisma" of every character in your army. Killing weak enemies with a high-level squad can lower your morale, while liberating towns under the right conditions rewards the player with Tarot cardsâthe game's primary mechanism for influencing battle outcomes through magical buffs or debuffs. The "Matsuno" Aesthetic: This title marked the beginning of what would become the signature style for director Yasumi Matsuno: mature, political storytelling set in a rich, dark fantasy universe. The depth of the lore, combined with the game's multiple endings, set a new standard for narrative-driven strategy gaming. Export releases: [US] "Ogre Battle [Model SNS-OB-USA]" - STAFF - Character and Tarot Card Designed By: Akihiko Yoshida Main Graphics Design and Image Effects By: Hiroshi Minagawa Character Animation By: Satoshi Tetsuka Battlefield Designed By: Masanori Hara Graphics Designed By: Akihiko Yoshida, S. Teranishi, Y. Koyanagi, Kazutaka Matsuda Battle Mode Programming By: N. Morioka Main Field Programming By: T. Sato, M. Ogawa Sub Programming By: Tatsuya Azeyagi Music Composed By: Masaharu Iwata, Hitoshi Sakimoto (YmoH.S), Hayato Matsuo Sound Manipulated By: Toshiaki Imai Assistant Planner: Koba Kazu, Kasuyuki Ogura, T. Katoh Radio Actors: Lily Chow, Darren Jhoner Additional Programming: Tomohiko Satou, Tony Mizukami, Junichi Matsumoto, Infinity Co. Ltd Development Supervisor Ogre Battle USA: Robert L. Jerauld Enix America Staff: Tsuneo Morita, Paul Bowler, Paul Handelman, Robert L. Jerauld Planned By: Yasumi Matsuno Directed By: Yasumi Matsuno Executive Producer: Takayuki Kamikura, Shouichi Iida - SOURCES - ROM dump (MAME).
Explain Your Changes (required!)
Select Captcha: