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Densetsu no Ogre Battle © 1993 Quest
Densetsu no Ogre Battle is a revolutionary real-time tactical RPG that blends deep world-building, alignment-based character progression, and grand-scale strategy. Created by Yasumi Matsuno, it is widely considered one of the most intellectually ambitious games on the system, introducing a complex moral system where the player’s actions—including how they treat liberated towns and which units they recruit—directly influence the game's ultimate outcome and narrative trajectory.
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GAME ID: SHVC-OB
BARCODE: 4988671007039
Released on March 12, 1993 in Japan.
Genre Innovation: By combining real-time map movement with strategic, card-based combat resolution, the game broke away from the rigid turn-based structures of its peers. Players must manage multiple squads across a persistent battlefield, balancing the need to capture key locations against the ever-present threat of enemy counter-attacks, all while managing unit morale and alignment.
The Moral Compass: Uniquely, the game tracks the "Alignment" and "Charisma" of every character in your army. Killing weak enemies with a high-level squad can lower your morale, while liberating towns under the right conditions rewards the player with Tarot cards—the game's primary mechanism for influencing battle outcomes through magical buffs or debuffs.
The "Matsuno" Aesthetic: This title marked the beginning of what would become the signature style for director Yasumi Matsuno: mature, political storytelling set in a rich, dark fantasy universe. The depth of the lore, combined with the game's multiple endings, set a new standard for narrative-driven strategy gaming.
Export releases:
[US] "Ogre Battle [Model SNS-OB-USA]"