![Akumajou Dracula [Model SHVC-AD] Akumajou Dracula [Model SHVC-AD] screenshot](images/game/61016_2.png)
æȘéćăă©ăă„ă© © 1991 Konami Company, Limited.
(Akumajou Dracula)
Akumajou Dracula is a landmark action game from Konami that defined the Castlevania experience on the 16-bit generation. Set in Transylvania, the game follows Simon Belmont, the storied warrior of the Belmont clan, as he answers the call to destroy the resurrected Count Dracula and his legion of undead horrors.
This installment is most famous for revolutionizing the series' core mechanic: the Vampire Killer whip. For the first time, the whipâs mobility is drastically enhanced, allowing Simon to swing it in eight directions, use it as a defensive shield, and even hook onto overhead rings to vault across hazardous gaps. Beyond movement, Simon can destroy candles and hidden walls to uncover restorative meat or essential sub-weapons like axes, crosses, daggers, and holy water. These secondary tools consume hearts collected from defeated enemies, requiring players to manage their resources carefully while navigating the gameâs increasingly lethal gauntlets of traps and monsters.
![Goodies for Akumajou Dracula [Model SHVC-AD]](images/covermini160/61016_1.jpg)
GAME ID: SHVC-AD
Akumajou Dracula for Super Famicom was released on October 31, 1991 in Japan at a retail price of 8,880 JPY.
Translating the Title: The original Japanese title, Akumajou Dracula, translates literally to "Devil's Castle Dracula." This naming convention was consistent across the early series in Japan, emphasizing the settingâDraculaâs Castleâas a central character in the narrative.
A Technical Showcase: Released in 1991, this was an early showcase title for the Super Famicom. It utilized the consoleâs hardware to produce large, multi-jointed bosses and early instances of pseudo-3D effects, most notably in the iconic rotating "cylinder" room of the castle.
The Soundtrack: Composed by Masanori Adachi and Taro Kudo, the gameâs score is frequently cited as one of the best in the 16-bit era. It masterfully blended gothic horror atmospheres with upbeat, catchy melodies, many of which were rearrangements of classic themes from earlier NES entries, updated to utilize the Super Famicomâs PCM synthesis capabilities.
The Whip Evolution: The game features a tiered upgrade system for Simon's whip. Players begin with a standard leather whip, which can be upgraded to a chain whip and eventually a morning star, each increasing in power, length, and reach.
Physics and Control: This entry is often praised for its "weighty" control scheme. Unlike the stiffer, deliberate movement of the Famicom games, Simonâs increased agilityâspecifically his ability to strike in mid-air and control his jump trajectoryâwas a major leap forward that made the game feel more precise and fluid.
This game is known outside Japan as "Super Castlevania IV". Here are some known export releases:
[US] Super Castlevania IV [Model SNS-AD-USA]
[EU] "Super Castlevania IV [Model SNSP-AD]"