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Aero the Acro-Bat [Model T-15056]
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Actual Entry (non editable)
Aero the Acro-Bat (c) 1993 Sunsoft Step right up to the acro-batiest show on earth! The madman industrialist Edgar Ektor has siezed control of the World of Amusement. He and a deranged cast of fairground freaks threaten the circus. The only hope for survival is the high-flying, death-defying Aero the Acro-Bat! Spine-tingling terror unfolds as Aero tackles Ektor's wicked henchmen. Bungee jump into a battle with evil! Skydive in mode 7 toward the danger below. Hang on for the ride of your life as you rise and plunge on a roaring roller coaster! Tiptoe across a terrifying tightrope! Then power drill and twist Aero right through every sinister circus enemy imaginable. And all the while, the show must go on! - TECHNICAL - GAME ID: T-15056 BARCODE: 0 20763 11306 9 CART SIZE: 8 Mb. - TRIVIA - Released in August 1, 1993 in USA. For many years David Siller had ideas for the game's character in his head. He first sketched the concept of Aero in 1992. Although Aero's early designs resemble a human acrobat, Siller always intended him to be a bat. The gameplay mechanics were partly based on Namco's Mappy series. By this time, Siller had agreed to join Sunsoft of America. The final concept was designed by David's son Justin Siller, who was inspired by mixed themes from the 70s and 80s. Some of the enemies, items and in-levels that Siller proposed never made it in the finished game. The concept included a mission objective feature, which was not added in the original release. Originally Aero was going to be released for the original NES, but by this time 16-bit consoles were on the market, so the NES version was cancelled. Much of the game's work took place at Orange County, California. Both the SNES and Genesis versions were being worked on simultaneously, but the Genesis version was released earlier as the SNES version reached its final stages of development. - STAFF - Created and Original Design By: David Siller Design and Layout by: Nigel Cook Additional Design by: Team Aero Aero Team Leader: Carl Wade Aero Programmers: Carl Wade, David Brevik, Richard Cowie, Jeff Spangenberg, Darrin Stubbington, David Crummack Aero Artists: Jonathan Casco, Adrian Ludley, Matt Stubbington, Jools Watsham Character Designers: David Siller, Justin Siller, Nigel Cook Music and SFX By: Fox Productions Produced By: Jeff Spangenberg, Jay Moon Executive Producer: David Siller Directed By: Nigel Cook Art Director: Matt Stubbington Chairman: Masami Maeda Vice Chairman: Tad Shimamoto Executive Vice President: Rita Zimmerer Director (Sunsoft Japan): Kiharu Yoshida Co Producers: Rita Zimmerer, Justin Siller, René Boutin, Dan MacArthur Technical Manager: Al Artus Director of Marketing: Karen Shadley Game Manual: Alison Quirion Executive Assistant: Nanette Hyssong Game Testers: Sam Patel, David Luszcz, Darin Horgan, Matthew Ross, Jake Harman, Geoff Gillis, Steve Gehrke, Laura Luszcz, Ryan Siller, Team Iguana Thanks To: Kazuaki Gotō, Masato Kawai, Akito Takeuchi Customer Service: Erin Berry, June Eckert, Kazuko Harman, Jamie Jorgenson, Julie Williams Special Thanks To: Kenji Yoshioka, Bruce Reilly, Cathy Juby, Martha Hart, Karen Lillie, Mark Luszcz, Toko Okano, Connie Perez, Sherry Ross, Wunderman, Cato Johnson, Torme Co Very Special Thanks: Debra Siller, Beth Spangenberg, Bo - PORTS - Plans were made by Sunsoft to port the game to Atari Jaguar sometime in 1994, but this version was never released. - SOURCES - ROM dump (MAME).
Your Changes (editable)
Aero the Acro-Bat (c) 1993 Sunsoft Step right up to the acro-batiest show on earth! The madman industrialist Edgar Ektor has siezed control of the World of Amusement. He and a deranged cast of fairground freaks threaten the circus. The only hope for survival is the high-flying, death-defying Aero the Acro-Bat! Spine-tingling terror unfolds as Aero tackles Ektor's wicked henchmen. Bungee jump into a battle with evil! Skydive in mode 7 toward the danger below. Hang on for the ride of your life as you rise and plunge on a roaring roller coaster! Tiptoe across a terrifying tightrope! Then power drill and twist Aero right through every sinister circus enemy imaginable. And all the while, the show must go on! - TECHNICAL - GAME ID: T-15056 BARCODE: 0 20763 11306 9 CART SIZE: 8 Mb. - TRIVIA - Released in August 1, 1993 in USA. For many years David Siller had ideas for the game's character in his head. He first sketched the concept of Aero in 1992. Although Aero's early designs resemble a human acrobat, Siller always intended him to be a bat. The gameplay mechanics were partly based on Namco's Mappy series. By this time, Siller had agreed to join Sunsoft of America. The final concept was designed by David's son Justin Siller, who was inspired by mixed themes from the 70s and 80s. Some of the enemies, items and in-levels that Siller proposed never made it in the finished game. The concept included a mission objective feature, which was not added in the original release. Originally Aero was going to be released for the original NES, but by this time 16-bit consoles were on the market, so the NES version was cancelled. Much of the game's work took place at Orange County, California. Both the SNES and Genesis versions were being worked on simultaneously, but the Genesis version was released earlier as the SNES version reached its final stages of development. - STAFF - Created and Original Design By: David Siller Design and Layout by: Nigel Cook Additional Design by: Team Aero Aero Team Leader: Carl Wade Aero Programmers: Carl Wade, David Brevik, Richard Cowie, Jeff Spangenberg, Darrin Stubbington, David Crummack Aero Artists: Jonathan Casco, Adrian Ludley, Matt Stubbington, Jools Watsham Character Designers: David Siller, Justin Siller, Nigel Cook Music and SFX By: Fox Productions Produced By: Jeff Spangenberg, Jay Moon Executive Producer: David Siller Directed By: Nigel Cook Art Director: Matt Stubbington Chairman: Masami Maeda Vice Chairman: Tad Shimamoto Executive Vice President: Rita Zimmerer Director (Sunsoft Japan): Kiharu Yoshida Co Producers: Rita Zimmerer, Justin Siller, René Boutin, Dan MacArthur Technical Manager: Al Artus Director of Marketing: Karen Shadley Game Manual: Alison Quirion Executive Assistant: Nanette Hyssong Game Testers: Sam Patel, David Luszcz, Darin Horgan, Matthew Ross, Jake Harman, Geoff Gillis, Steve Gehrke, Laura Luszcz, Ryan Siller, Team Iguana Thanks To: Kazuaki Gotō, Masato Kawai, Akito Takeuchi Customer Service: Erin Berry, June Eckert, Kazuko Harman, Jamie Jorgenson, Julie Williams Special Thanks To: Kenji Yoshioka, Bruce Reilly, Cathy Juby, Martha Hart, Karen Lillie, Mark Luszcz, Toko Okano, Connie Perez, Sherry Ross, Wunderman, Cato Johnson, Torme Co Very Special Thanks: Debra Siller, Beth Spangenberg, Bo - PORTS - Plans were made by Sunsoft to port the game to Atari Jaguar sometime in 1994, but this version was never released. - SOURCES - ROM dump (MAME).
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