![Aero the Acro-Bat [Model T-15056] Aero the Acro-Bat [Model T-15056] screenshot](images/game/57088_1.png)
Aero the Acro-Bat © 1993 Sunsoft
Step right up to the acro-batiest show on earth!
The madman industrialist Edgar Ektor has siezed control of the World of Amusement. He and a deranged cast of fairground freaks threaten the circus. The only hope for survival is the high-flying, death-defying Aero the Acro-Bat!
Spine-tingling terror unfolds as Aero tackles Ektor's wicked henchmen. Bungee jump into a battle with evil! Skydive in mode 7 toward the danger below. Hang on for the ride of your life as you rise and plunge on a roaring roller coaster! Tiptoe across a terrifying tightrope! Then power drill and twist Aero right through every sinister circus enemy imaginable. And all the while, the show must go on!
![Goodies for Aero the Acro-Bat [Model T-15056]](images/covermini160/57088_1.jpg)
GAME ID: T-15056
BARCODE: 0 20763 11306 9
CART SIZE: 8 Mb.
Released in August 1, 1993 in USA.
For many years David Siller had ideas for the game's character in his head. He first sketched the concept of Aero in 1992. Although Aero's early designs resemble a human acrobat, Siller always intended him to be a bat. The gameplay mechanics were partly based on Namco's Mappy series. By this time, Siller had agreed to join Sunsoft of America.
The final concept was designed by David's son Justin Siller, who was inspired by mixed themes from the 70s and 80s. Some of the enemies, items and in-levels that Siller proposed never made it in the finished game. The concept included a mission objective feature, which was not added in the original release. Originally Aero was going to be released for the original NES, but by this time 16-bit consoles were on the market, so the NES version was cancelled. Much of the game's work took place at Orange County, California. Both the SNES and Genesis versions were being worked on simultaneously, but the Genesis version was released earlier as the SNES version reached its final stages of development.
