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King of the Monsters [Model SHVC-KM]
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Actual Entry (non editable)
King of the Monsters (c) 1992 Takara Company, Limited. King of the Monsters is a home console port of SNKâs 1991 arcade brawler. The game functions as a giant-monster wrestling simulator where players control kaiju-inspired beasts in a battle for world domination. Set across various destructible Japanese cityscapes, the gameplay emphasizes wrestling mechanicsâgrapples, suplexes, and powerbombsâblended with environment-based combat as players smash through buildings and military obstacles to defeat their opponents. - TECHNICAL - GAME ID: SHVC-KM - TRIVIA - King of the Monsters for Super Famicom was released on July 31, 1992 in Japan at a retail price of 8,800 JPY. Arcade-to-Console Constraints: While the Super Famicom version successfully replicated the game's unique "kaiju-wrestling" feel, the technical limitations of the hardware resulted in the removal of two playable characters from the original Neo Geo roster: the amorphous Poison Ghost and the primate Woo. Additionally, the ambitious two-on-two multiplayer mode was omitted. Destructible Arenas: A core selling point was the level of environmental interaction. Players aren't just fighting each other; they are actively destroying city infrastructure. Using fallen buildings or debris as improvised weapons added a layer of strategy that set it apart from standard 2D fighting games of the early 90s. The 'Toho' Aesthetic: The game serves as a direct homage to 1970s Japanese tokusatsu television. Each monsterâGeon (Godzilla-like), Astro Guy (Ultraman/Superhero archetype), Beetle Mania, and Rockyâis designed to trigger nostalgia for classic monster-movie tropes, right down to the military units that periodically attempt to intervene in the bouts. - SOURCES - See Goodies section. ROM dump (MAME).
Your Changes (editable)
King of the Monsters (c) 1992 Takara Company, Limited. King of the Monsters is a home console port of SNKâs 1991 arcade brawler. The game functions as a giant-monster wrestling simulator where players control kaiju-inspired beasts in a battle for world domination. Set across various destructible Japanese cityscapes, the gameplay emphasizes wrestling mechanicsâgrapples, suplexes, and powerbombsâblended with environment-based combat as players smash through buildings and military obstacles to defeat their opponents. - TECHNICAL - GAME ID: SHVC-KM - TRIVIA - King of the Monsters for Super Famicom was released on July 31, 1992 in Japan at a retail price of 8,800 JPY. Arcade-to-Console Constraints: While the Super Famicom version successfully replicated the game's unique "kaiju-wrestling" feel, the technical limitations of the hardware resulted in the removal of two playable characters from the original Neo Geo roster: the amorphous Poison Ghost and the primate Woo. Additionally, the ambitious two-on-two multiplayer mode was omitted. Destructible Arenas: A core selling point was the level of environmental interaction. Players aren't just fighting each other; they are actively destroying city infrastructure. Using fallen buildings or debris as improvised weapons added a layer of strategy that set it apart from standard 2D fighting games of the early 90s. The 'Toho' Aesthetic: The game serves as a direct homage to 1970s Japanese tokusatsu television. Each monsterâGeon (Godzilla-like), Astro Guy (Ultraman/Superhero archetype), Beetle Mania, and Rockyâis designed to trigger nostalgia for classic monster-movie tropes, right down to the military units that periodically attempt to intervene in the bouts. - SOURCES - See Goodies section. ROM dump (MAME).
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