King of the Monsters [Model SHVC-KM]

King of the Monsters [Model SHVC-KM] screenshot
Port
34 Years old Nintendo Super Famicom cart. Takara Co., Ltd. [Japan]

King of the Monsters © 1992 Takara Company, Limited.

King of the Monsters is a home console port of SNK’s 1991 arcade brawler. The game functions as a giant-monster wrestling simulator where players control kaiju-inspired beasts in a battle for world domination. Set across various destructible Japanese cityscapes, the gameplay emphasizes wrestling mechanics—grapples, suplexes, and powerbombs—blended with environment-based combat as players smash through buildings and military obstacles to defeat their opponents.

8,800 JPY
Goodies for King of the Monsters [Model SHVC-KM]
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TECHNICAL

GAME ID: SHVC-KM

TRIVIA

King of the Monsters for Super Famicom was released on July 31, 1992 in Japan at a retail price of 8,800 JPY.

Arcade-to-Console Constraints: While the Super Famicom version successfully replicated the game's unique "kaiju-wrestling" feel, the technical limitations of the hardware resulted in the removal of two playable characters from the original Neo Geo roster: the amorphous Poison Ghost and the primate Woo. Additionally, the ambitious two-on-two multiplayer mode was omitted.

Destructible Arenas: A core selling point was the level of environmental interaction. Players aren't just fighting each other; they are actively destroying city infrastructure. Using fallen buildings or debris as improvised weapons added a layer of strategy that set it apart from standard 2D fighting games of the early 90s.

The 'Toho' Aesthetic: The game serves as a direct homage to 1970s Japanese tokusatsu television. Each monster—Geon (Godzilla-like), Astro Guy (Ultraman/Superhero archetype), Beetle Mania, and Rocky—is designed to trigger nostalgia for classic monster-movie tropes, right down to the military units that periodically attempt to intervene in the bouts.

SOURCES
🔗
See Goodies section.
ROM dump (MAME).