Frenzy

Arcade Video Game published 36 years ago by Stern Electronics, Inc.

Frenzy screenshot

Emulated in MAME !
Information for the following ROM(s): frenzy

DESCRIPTION

Frenzy © 1982 Stern.


A sequel to the 1980 game, "Berzerk", "Frenzy" once again has the player battling through a maze of rooms populated by deadly, armed robots. The robots now come in two forms, 'Skeletons' and 'Eyeballs', and the object of the game is to destroy as many robots as possible before escaping the room through one of the open doorways.

If the player lingers too long in a room, a bouncing smiley face known as 'Evil Otto' appears and relentlessly chases the player. Otto will destroy any robots in his way and can pass through walls. Unlike the first game, Otto can now be killed. Shooting him once changes him from a smiley to a neutral face, another shot converts him to a frowning face and a third shot kills him. However, When he returns Otto will move faster than before he was killed.

Another difference from "Berzerk" is that walls are no longer electrified and deadly to the touch. Some walls are composed of dots that can be shot, this opens up strategies such as blasting a hole in the side of a room through which to escape when in trouble. Solid white walls are indestructible and now reflect shots. As such, players can trick robots into killing themselves by standing on the opposite side of a reflective wall and letting them shoot themselves. However, players can also be killed by their own shots.

Each forth room features interactive, decorative elements that drastically effect how the room is played. The elements and order in which they appear are:

* BIG OTTO ROOM
If the player kills Evil Otto, not only does he immediately re-spawn as usual, but the Big Otto sends four additional Ottos into play, all moving at top speed.

* POWER PLANT ROOM
Shooting the power plant once will disable it and all robots in the room will stop moving.

* CENTRAL COMPUTER ROOM
Shooting the computer will cause all the robots to start moving and firing erratically. While in this state, contact walls destroys them.

* THE ROBOT FACTORY
The factory constantly creates additional robots, taunting players as it does so. Shooting the factory has no effect.

TECHNICAL INFORMATION

1
The Frenzy cabinet had a patented pull out drawer that allowed access to the games circuit boards from the front of the cabinet. Frenzy machines are bright orange, and are not as cool looking as "Berzerk" machines were. The graphics are mostly done in blue, yellow, and orange, and are just simple designs for the most part.

This is technically a monochrome game. It uses a special 'colour overlay' circuit board to add colour to the games graphics before they go to the monitor. A side effect of this is that walking very close to a wall, robot, laser blast, etc, will cause part of that object to change to your colour.

Main CPU: Z80 (@ 2.5 MHz)
Sound Chips: Custom tone generator, custom LPC speech synthesis chip

Players: 2
Control: 8-way joystick
Buttons: 1

TRIVIA

Frenzy was released in May 1982.

As with the first game, "Frenzy" features synthesized speech (The voices were actually created using LPC encoding, which cost $1000 per word back in 1980). These phrases were also translated into several European languages (Spanish, French, and German) for release in Europe.

Unlike the constant chatter of "Berzerk", the robots in "Frenzy" only speak in a few specific situations:
* 'Robot, attack.' when Crazy Otto appears.
* 'Charge...attack...shoot...kill...destroy.' when you kill Crazy Otto and he re-spawns.
* 'The Humanoid must not destroy the robot.' when entering the Big Otto room.
* 'Where is the Humanoid?' when shooting the Central Computer.
* Alternates between 'A robot must get the humanoid' and 'A robot is not a chicken' when the Robot Factory dispenses a new robot.

Mark Smith holds the official record for this game with 4804540 points.

SCORING

Robots Killed (by you, another robot, or Crazy Otto) : 50 points.
Wall Dots Shot (by you or a robot) : 1 point.
Crazy Otto : 20 points per hit.
Bonus For Killing All Robots : 10 points per robot killed.

SERIES

1. Berzerk (1980)
2. Frenzy (1982)

STAFF

Designed & programmed by : Alan McNeil

PORTS

CONSOLES:
Colecovision [US] (1982) "Frenzy [Model 2613]"

SOURCES
Game's ROM.
Machine's picture (bossyman15)