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Zool was intended as a rival to Sega's Sonic the Hedgehog. George Allen came with the idea of Zool as he was criticized on his previous game Switchblade II for having a lack of enemies. In development, Zool could cast spells to get him out of trouble by collecting potions. For example, Zool could escape from pits with high jump spells and cast a shadow spell to make a clone of him that follows his actions (thus doubling the fire power). In the final version, the spells were replaced with collectible powerups. The very early name for the project was Pootz. The soundtrack by Patrick Phelan overlaps with the Lotus 3 soundtrack and inspired several modern electro/techno remixes. The game was heavily hyped upon its initial release, including being bundled with the newly launched Amiga 1200, although not the AGA version with enhanced graphics which followed later.
Zool was the very first Amiga game to feature heavy product placement. Liberally spread throughout the levels were Chupa Chups lollipops and logos (designed by Salvador Dali)...
Two young adult novels book based on the games, entitled Cool Zool and Zool Rules, were released in February 1995. They were written by Stan Nicholls and Ian Edginton and published by Boxtree.
Amiga Action (July 1992): 96%
CU Amiga (Aug. 1992): 91%
Zero (Sep. 1992): 93%
Amiga Computing (Nov. 1992): 97%
Amiga Format (Oct. 1992): 95%
Amiga Games (Oct. 1992): 87%
Amiga Joker (Oct. 1992): 83%
Amiga Mania (Oct. 1992): 87%
Amiga Power (Oct. 1992): 90%
Datormagazin (Oct. 1992): 90%
Svenska Hemdatornytt (Nov. 1992): 82%
The One (Oct. 1992): 87%
Average note: 90%
TIPS AND TRICKS
When the screen says push fire to start, type GOLDFISH.
Now use the following keys:
F2-F5: Advance to the corresponding level.
1: Will make zool invincible.
2: Advance to the next section.
3: Skip to next level.
4: Removes invincibility.
* BONUS ZONE:
Oon level 2-2, play these notes on the first piano; Brown, Yellow, Red, Orange, Green.