WWF WrestleMania 2000 [Model NUS-NWXJ-JPN]

Nintendo 64 cart. published 23 years ago by Asmik Ace Ent., Inc.

Listed in MAME

WWF WrestleMania 2000 © 2000 Asmik Ace Entertainment.

If you've seen it on television, it's probably featured on World Wrestling Federation WrestleMania 2000. One to four players can brawl in a wide variety of modes, including the following exhibition matches:
Single Match
Tag Match
3-Way Match
Cage Match

King of the Ring mode allows you to compete in a round-robin ladder consisting of three to 16 competitors. Even more chaotic is the Royal Rumble, where 40 athletes rotate into a four-person battle zone.

The featured mode of play is Road to WrestleMania, which challenges you to survive a season of World Wrestling Federation action. You can either use one of theWorld Wrestling Federation superstars, or create your own brawler using WrestleMania 2000's detailed Edit Mode.

If you secure enough wins in Tag Team and solo matches, you'll be invited to participate in the World Wrestling Federation's biggest event of the year, WrestleMania. Be prepared for unscheduled matches to pop up along the way as hidden Superstars like Dude Love and Cactus Jack emerge from the boiler room.

One of the most innovative features in WrestleMania 2000 is its completely customizable Pay-Per-View mode. You can create your own cable package by inventing your own event name, date and venue. You decide the match-ups, and determine which championships belts will be on the line. In fact, you can even design your own belt! After saving your championship belt to a Controller Pak, you can take your trophy to a friend's house and compete in a title match.

In addition to the WrestleMania Arena, you can hold your event at the Federation's most popular arenas:
Royal Rumble
World Wrestling Federation WrestleMania
Raw is War
King of the Ring
Sunday Night Heat
Survivor Series
Summer Slam

Each athelete is equipped with around 120 moves, including authentic taunts and a unique signature move which can only be executed with a maxed-out Attitude Meter. Although there is no Practice Mode to perfect your moves, an adjustable difficulty meter allows you to work on non-aggressive competitors.

Play Control is tighter than Chyna's boot strings, thanks to Aki's grapple-based wrestling engine that has won two best-of-category awards from the AIAS (Academy of Interactive Arts and Sciences) two years in a row. Smart camera angles recreate the feel of a televised broadcast and provide a good view of the action.

Showing a strong attention to detail and obviously created by fans of the sport, World Wrestling Federation WrestleMania 2000 is good for hours of laughs and entertaining gameplay. The action is particularly fun when playing with a group of friends, but this Pak is fun even for single players.

Goodies for WWF WrestleMania 2000 [Model NUS-NWXJ-JPN]
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Cartridge ID: NUS-NWXJ-JPN


WrestleMania 2000 was released on September 15, 2000 in Japan.

The main menu music theme was certainly inspired by Panthera's "Psycho Holiday" (1990).

This game was developed in Japan by Aki Corporation but the export versions were released in Europe and North America first (in 1999). Know export released:
[EU] "WWF WrestleMania 2000 [Model NUS-NWXP-EUR]"
[US] "WWF WrestleMania 2000 [Model NUS-NWXE-USA]"


Executive Producer: Shuji Yoshida
Director: GeTA-san
Assistant Director: Take, TAQ
Translator: TAQ
Code: Hiro Abe
Main Program: Masaaki Kudou (M.K)
Menu Program: Shika Nakayama
Opening and Ending Program: Shika Nakayama
Assistant Program: Katsuyo Motegi
Menu BG Design: Muneshige Ikeshita (Ike), Yoshihiro Nakagawachi
Gate Model & Texture Design: Muneshige Ikeshita (Ike)
3D Animation: Muneshige Ikeshita (Ike), Shunsuke Katsumata, Makoto Fukahori, Yen Miyairi, Yoshiyuki Oshikiri, Daichi Takeuchi, 1%er Ben
Information Design: Yoshihiro Nakagawachi
Wrestler Texture Design: Yoshihiro Nakagawachi, Kazuhiro Ichimura, Koji Itoh
Graphic Designer: Kenji Kimura
3D Animation Chief: Kazuki Nishida
Opening 3D Animation: Kazuki Nishida
Wrestler Modeling: Kazuhito Toyama
Wresller Texture Design: Kazuhito Toyama
Texture Administrator: Kazuhito Toyama
Special Effects: Taku Kono (Taku)
Opening Design: Taku Kono (Taku), 1%er Ben
Opening Direction: 1%er Ben
Ending Design & Direction: 1%er Ben
Music Composer and Converter: Koji Niikura
Sound Effect Edit & Design: Yukie Sugawara
Special Thanks To: Kunihiko Shimizu, Megumi Hasegawa (Megumi), Papa, Mama, Kayo, Jinsuke, N-world mirai

Executive Producer: Hiroaki Kai
Producer: Masashi Suzuki

Test Player: Yugo Shinogi, Shigeki Yoshino, Eiji Amihama, Jun Fukai, Kanako Umezawa, Ryosuke Iizuka, Masato Hiraguri


Game's ROM.