Time Pilot [Model GX393]

The Arcade PCB by Konami Industry Co., Ltd.

Time Pilot [Model GX393] screenshot

Emulated in MAME !



Time Pilot © 1982 Konami Industry Company, Limited.

The player controls his plane with the 8-way joystick and shoots at the enemies using the Fire button. Time Pilot consists of five different stages of play which are as follows (all these stages are also played in the attract mode unless otherwise noted in the Trivia section below) :

STAGE 1 : A.D. 1910 - The Age of Biplane
This stage features an ordinary blue sky with clouds. The attackers are biplanes coming from random directions. Enemy planes shoots at your plane and throw hand grenades when close to you. After 56 biplanes are destroyed, the Mother Ship appears : a giant orange blimp shooting at you! Only seven hits will destroy the Mother Ship. During the same stage, one to five parachutes will appear. Dock with them for bonus points.

STAGE 2 : A.D. 1940 - The Age of Monoplane
Sky is grey-blue with the same clouds.
Enemies are monoplane fighters, middle-size bombers and large bomber (Mother Ship). Middle-size bombers are aiming constantly at your plane! They can be destroyed by four hits and award 1,500 points.

STAGE 3 : A.D. 1970 - The Age of Helicopter
Sky is once again grey-blue, only this time a different shade. The same clouds from the first two stages are also present here.
Enemies now are helicopters and large one (Mother Ship). As a new level of difficulty, the helicopters are using homing missiles.

STAGE 4 : A.D. 1982 - The Age of Jet Plane
The sky is purple with the same clouds as the previous three stages.
The enemies are modern jet fighters shooting and launching homing missiles. A modern large jet bomber is the Mother Ship. This is one of the most difficult stages of the game due to increased speed of jet fighters and random-direction attacks.

STAGE 5 : A.D. 2001 - The Age of UFO.
The sky is pitch black with asteroids instead of clouds.
Hard to be reached and very hard to be passed. Great number of UFO's are attacking from any direction changing their angles of attack and throwing at your plane two types of Alien Weapons. The stage is fast paced and the Mother Ship, a superfortress UFO, can not be so easily destroyed. In addition, there are no enemy formations or parachutes in this stage, and there can be no more than 3 UFO's on the screen at a time.

The next, Stage 6, is identical to Stage 1, but the number of planes attacking you, their speed and number of shots and grenades are gradually increased.

TIME PILOT continues with Stage 7, 8... making your mission harder and harder. The game is all over when all your planes are destroyed.


Game ID : GX393

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 1.789772 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.789772 Mhz), (6x) RC (@ 1.789772 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 1 (FIRE)


Time Pilot was released in November 1982.

Yoshiki was told to design a driving game. When he learned of the game's concept, he balked at making it and started on Time Pilot. As development continued, Okamoto showed his boss design docs for the driving game, all the while working on Time Pilot. Although his boss told him to do the driving game instead, he tried to take the credit for Time Pilot. Okamoto decided not to disgrace his boss and let the episode go!!

The background moves in the opposite direction to the player's plane, rather than the other way around; the player's plane always remains in the center.

Stage 1 (A.D. 1910) and Stage 5 (A.D. 2001) are never played in the attract mode.


Centuri and Atari versions :
• The purple stage with the jetplanes is set in 1983 rather than 1982.
• The stage with the U.F.O.'s (A.D. 2001) is played in the attract mode.


Biplane/Fighter/Helicopter/Jet/UFO : 100 points.
Bomb/Missile : 100 points.
Mother Ship : 3,000 points.
Bomber (A.D. 1940 only) : 1,500 points.
Formation Bonus : 2,000 points.
Parachute : 1,000, 2,000, 3,000, 4,000, 5,000 points.


l. Control your plane with joystick. Avoid being hit by bullets, bombs and missiles. Do not crash into enemy planes.
2. Advance to next stage by destroying 56 enemies and 7 hits on Mother Ship.
3. Dock with parachutes for bonus points.
4. Bonus plane after 10,000 points, 60,000 points and each additional 50,000 points.
5. Game over when all of your planes are destroyed.

• The enemy planes/ships find it hardest to shoot you when you are moving in a diagonal direction, so move this way the majority of the time. Just remember to watch your back!

• Since your ship is very maneuverable you can turn through 180 degrees very quickly to pick off an enemy directly behind you. Simply move the joystick or use the keys to face in the opposite direction and you will flip round.

• Homing missiles - keep firing to destroy them. Alternatively, move your fighter so that the missiles move off screen, and they do not return.

• The Mother Ships always move horizontally across the screen. Wait until they pass you, and then move directly behind them. You can then shoot them at will to destroy them. Again, it takes seven hits to destroy a Mother Ship.

• Concentrate on collecting the parachutists where possible, as these represent your biggest potential points haul. On Stage 2 (A.D. 1940), you can leave a few planes remaining and collect parachutists for as long as possible, as this stage has no homing missiles and also more parachutists than Stage 1.

• If you are killed by colliding with an enemy ship you are registered with the points as if you had shot it. This means extra lives are still awarded and also if you collide with the Mother Ship, you will advance to the next stage, providing you have at least one life remaining.

• A Way To Get A Great Score : Finish Stage 1 (A.D. 1910) as soon as possible. On Stage 2 (A.D. 1940), don't shoot anything!! Eventually, parachutes will start to appear. Collect the parachutes while avoiding the planes. Each parachute (after #4) will give you 5,000 points. It's possible to roll the machine over (999,999+ points) while remaining on Stage 2 using this strategy. By the way, while using this cheat you can also shoot the 1,500 point bombers without causing the time bar to be shortened.


1. Time Pilot (1982)
2. Time Pilot '84 - Further Into Unknown World (1984)


Programmed by : Toshio Arima
Designed by : Yoshiki Okamoto
Character by : Hideki Ooyama
Sound by : Mashahiro Inoue



Sony PlayStation japan (may.13, 1999) "Konami 80's Arcade Gallery [Model SLPM-86228]"
Sony PlayStation 2 japan (jul.21, 2005) "Time Pilot [Oretachi Geasen Zoku] [Model SLPM-62644]"
Microsoft XBOX 360 [XBLA] japan (aug.30, 2006)


Nintendo Game Boy Advance japan (may.2, 2002) "Konami Arcade Game Collection [Model AGB-AKCJ-JPN]"
Nintendo DS japan (mar.15, 2007) "Konami Arcade Collection [Model NTR-A5KJ-JPN]"


MSX japan (1983)


i-mode Mobile Phones japan (2004)

Game's ROM.
Game's picture.

Page last modified on September 21, 2016