The player takes control of a boy who must use his hammer to break the blocks that form part of the colourful, platform-strewn levels that form each stage. These holes act as traps for the many patrolling monsters and once an enemy has fallen into a hole, the player must then use the hammer on the enemy to make it fall through the hole and down to the platform below - causing it to change into fruit, which can then be collected. This game is a reworking of the 1980 classic, "Space Panic".
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Main CPU : Motorola 68000 (@ 12 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1 Mhz), OKI6295 (@ 12.121 Khz)
Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 34816
* Items list :
Godzilla : Breaths fire to destroy the enemy.
ZZZ : Enemy sleeping period.
Hammer : A single strike digs and covers.
Sand clock : Time limit extended.
Steel ball : Digs blocks in one vertical line.
Warp : To the next stage.
Water : Flood due to rain, enemy washed away!!
Footprints : Increase one extra clone.
Bomb : Devastates the enemy.
X2 : Points double at that stage only.