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Teenage Mutant Ninja Turtles

Arcade Video game published 6 years ago by Raw Thrills

Not listed in MAME yet

Teenage Mutant Ninja Turtles © 2018 Raw Thrills Inc.

April has been captured by the Shredder and only those ninjutsu practicing mutant turtles can save the day!

Teenage Mutant Ninja Turtles is an arcade exclusive return to the "beat 'em up" genre of games for 1-4 players. While founded in arcades with the likes of Double Dragon, the genre has been lacking since the mid-1990's. This new outing was created to capture the same feel as the classic brawlers, just with a new HD look.

The game is based upon the 3D cartoon Teenage Mutant Ninja Turtles show that was broadcast on Nickelodeon from 2012-2017. It plays much like Konami's Turtles in Time does, allowing players to throw enemies into the screen and there is a sewer surfing sequence; but it also has assist items and "Turtle Power" that help it stand out.

You fight both The Foot and the Krang over three levels (Sewers, NYC and TCRI), then face off against the Shredder in his lair. The final level requires you to fight all of the bosses you defeated previously.

TECHNICAL/MACHINE PICT.
12

Uses mid-range PC designed by HP

Comes with a 55" HD display and 200W subwoofer 2ch sound system.

Makes extensive use of LED's, from the lights being infused inside of the main T-molding of the game, to lighting up the joysticks themselves.

Game updates are handled via USB port located behind the coin door, a hardware change first introduced with Cruis'n Blast.

TRIVIA

Released in April 2018.

Uses a similar cabinet to what Raw Thrills made with Injustice - Gods Among Us.

Voice-overs from Seth Green, Sean Astin, Gilbert Gottfried are used in the game, as opposed to Raw Thrills hiring "sound-a-likes." They are credited at thte end

If using card readers instead of coin mechanisms, the game can be set by the operator to award tickets for points. It does not come with physical ticket dispensers, only operating with "e-tickets."

The game producer, Matt Cianchetti, played through many arcade beat 'em ups (Double Dragon, Golden Axe, the original TMNT games, etc.) in an effort to properly recreate the "feel" of how these games played in the 90's.

Roger Sharpe, the same of pinball fame who played before the New York City Council in the 1970's and "unbanned" pinball from the city, was behind the licensing for this title.

TIPS AND TRICKS

When you hit an exploding barrel, it will not explode immediately. It simmers for a few seconds, allowing to a chance to jump away; all enemies are also attracted to it for that brief moment.

When a Krang brain falls out of an enemy, you can hit it for a few extra points; they can even be thrown into the screen if your timing is right.

You can pull off a strong attack by simultaneously pressing both Attack and Jump; you also can do a special jump attack if you push attack while at the height of a jump.

STAFF

Executive Producer: Eugene Jarvis
Producer: Matt Cianchetti
Art & Animation: Ricky Cienfuegos, Ted Gordon, Andrew Locko, Ray Rosario
Cabinet Designer: Andrew Sundt
Hardware Engineering: Kevin Uskali
Electrical Engineering: Richmond Catalan
Engineering Support: Jason Nanak
Cabinet Artwork: Rebecca Smith
Licensing: Roger Sharpe
Voiceover: Seth Green, Sean Astin, Gilbert Gottfried, Rob Paulsen, Greg Cipes, Phil Lamarr, Pat Fraley, Arif Kitchen, Kevin Michael Richardson, Nolan North, Fred Tatasciore

SOURCES