Swimmer © 1982 Tehkan.
Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 2 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz)
Players : 2
Control : 8-way joystick
Buttons : 1
Released in July 1982 in Japan.
One of the first game created by the dynamic duo Nishizawa/Ishizuka, who later became the core of Westone (aka the developers of the "Wonder Boy/Monster World" saga).
The main enemies in the first three racks -- Turtles, Crabs and Waterbugs -- would show up in Mario Brothers in the next year.
Strawberries | 100, 200, 300, or 400 points. |
Bananas | 200, 400, 600, or 800 points. |
Grapes | 300 600, 900, 1200, or points |
Grapefruit(?) | 400, 800, 1200, or 1600 points. |
Other Fruits | 50, 100, 150, or 200 points. |
Enemies (after getting target) | 200 points. |
Bonus, first three racks | 1000 points if all strawberries are picked up. |
Bonus, fourth rack | 0-10,000 points, depending on whether you've picked up four of each of the fruits. |
Try to eat as many fruits in a row as you can. Once you miss a fruit, you will start scoring again at the lowest point level.
Programmed by : Michishito Ishizuka
Sound by : Michishito Ishizuka, R. Kawamoto
Hardware by : Y. Kotoyori, M. Yoneda
Debug by : Michitaka Tsuruta (Quoted as M.Tsujii)
Music by : Ryuichi Nishizawa
CONSOLES:
Microsoft XBOX (2005, "Tecmo Classic Arcade")
Game's ROM.
Machine's picture.
Michitaka Tsuruta's web site; http://www.turu3.net