スーパーダライアスII © 1993 NEC Avenue, Limited.
(Super Darius II)
Super Darius II is a horizontal shooter by NEC Avenue and based on the arcade game "Darius II" originally released by Taito in 1989. The Belzer empire was successfully defeated at the battle on Darius, but the planet now lies in ruins, forcing the survivors to abandon their dying world. Some find refuge on planet Oruga, whereas others establish bases throughout our solar system. One day, large war ships belonging to the belligerent Belzer empire resurface, and this time they launch an attack against Earth. The inhabitants of Darius decide to send both Proco Jr. and Tiat Young, two of their most skilled pilots, to counter the invasion. The player progress through seven stages, from the surface of the Sun to the giant Jupiter where the head of the enemy forces hides. However, and in the typical Darius tradition, this progress is non-linear and the player is presented with a choice of two stages to choose from at the end of each level. All combined, the game features a total of twenty eight zones, and some paths are obviously more difficult than others. The ship comes equipped with three different types of weapons - front laser, side lasers and ground bombs, as well as a force field shield. Each weapon can be upgraded by collecting colored orbs left behind by specific formations of enemy fighters - red for the forward laser (8 levels), yellow for the side lasers (7 levels), green for the bombs (5 levels) and blue for the shield (8 levels). Although the introduction sequence clearly shows two ships, this version is single player only (the option menu gives the player the opportunity to choose from Proco or Tiat though).
Game ID: NAPR-1031
Super Darius II for PCE was released on December 23, 1993 in Japan for 7800 Yen.
The arcade game "Darius II" was originally released in 1989.
This PC-Engine version of "Darius II" shows significant differences with the original arcade game. Obviously, the screen is not as wide as the original display, and is cropped and zoomed in (ships are fairly large on screen for that matter). Then, another obvious change is the soundtrack - T's Music (better known for their work on Winds of Thunder, Ginga Fukei Densetsu Sapphire or Dungeon Explorer II) rearranged Zuntata's original tunes and filled them with enticing electric guitar riffs and slinky synthesizers. The gameplay is fairly identical to the original game, however this conversion offers three difficulty levels (easy, normal and hard) and the easy mode allows the player to keep all his weaponry after losing a life. The shield also feels less powerful and disappears after a few hits. But the greatest difference lies in the bosses, and although three are directly borrowed from Darius II - Killer Hijia (Zone C), Yamato (Zones K & M) and Leadain (Zones L, N & O) - all of the others are exclusive to this version! Super Darius II features a total of thirteen bosses (whereas the original arcade game included eleven). Finally, the Warning sign displayed right before each boss encounter shows a glaring spelling mistake - "A huge battle ship is approached fast" - this is rather unfortunate because the original arcade game didn't commit any spelling mistakes.
Slow motion: Pause at anytime during the game. If you press I or II the game will play one image at the time allowing you to defeat even the most dreadful of enemies.
Published by Nec Avenue, Ltd.
Produce: Toshio Tabeta
Information: Ritsuko Honmyo
Special Thanks: Kenichi Tsubokura, Kenichi Nakada, Kuniyasu Saitou, Go Kuwahara, Takashi Ozama, Kaoru Murohoshi, Kenichi Yamashita
Developed by A Wave, Inc.
Main program: Mik., Kazuhito Miyahara
Boss Program: Shoichi Horishita, Junji Takahashi, Haya, N.G.I, Tessy
Graphic: Shigeru Toda, Takeyuki Machida, Fumoi Koakutsu, Sabaschan
Director: Satoshi Uchida
Special Thanks: .......!
Music Arrange: T's Music
Nintendo Wii [Virtual Console] [JP] (feb.17, 2009) [Model QA4J]
Game's description by Laurent Kermel; http://www.videogameden.com