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ST-V [Sega Titan Video Game System]

Arcade System published 29 years ago by SEGA Enterprises, Ltd.

Listed in MAME

ST-V [Sega Titan Video Game System] © 1995 Sega Enterprises, Limited.

TECHNICAL

Main CPU: 2x Hitachi SH-2 (7604 32-Bit RISC) @ 28.6 MHz in a master/slave configuration

Custom Saturn Control Unit (SCU): Fixed-point math coprocessor

VDP1: 32-bit Video Display Processor - handles sprite and polygon drawing. Dual 256 KB framebuffers for rotate and scale effects. Texture mapping, Gouraud shading. 512KB texture RAM

VDP2: 32-bit background and scroll plane Video Display Processor - transparency effects, shadowing, 5 simultaneous scrolling backgrounds and 2 simultaneous rotating playfields

Sound CPU: Motorola 68000( @ 11.45 MHz)
Sound chip: Yamaha YMF292-F SCSP (@ 11.3 MHz)

Main RAM: 2 MB
VRAM: 1.54MB
Audio RAM: 512KB

TRIVIA

Sega's ST-V is essentially identical to the Sega Saturn home console system. The only difference is the media: ST-V used ROM cartridges instead of CD-ROMs to store games. Being derived from the Saturn hardware, the ST-V was presumably named after the moon Titan, a satellite of Saturn.

PATENTS :
U.S.A : 4,442,486 - 4,454,594 - 4,462,076
Europe : 80244
Canada : 1,183,276
Honk Kong : 88-4302
Singapore : 88-155

SOURCES

System's bios.