Soul Edge (c) 1996 Namco.
A great 3-D fighting game in which the combatants use hand-held weapons.
The game is set in the year 1584. The game tells the tale of warriors searching for the ultimate sword, "Soul Edge". It has been given many names throughout the history, such as "The Sword of Salvation", "The Sword of Heroes" and "The Ultimate Sword" among others. Many strong warriors searched for years, but very few actually found it. The sword, currently in the form of a twin pair of long swords, appeared mysteriously in an auction. It was taken by the dreaded Captain Cervantes and nothing was known of his fate thereafter. Now, nine warriors from around the world search for the sword for different reasons. Some for power, others for revenge; some believing it's a benevolent sword, searching for its support; while others knowing of its evil nature, seeking its destruction. Nothing is known for certain about the sword, except for one thing: it brings misfortune to those seeking it.
Namco System 11 hardware
Game ID : SO
Main CPU : PSX (@ 16.9344 Mhz), M37702 (@ 16.384 Mhz)
Sound Chips : C352 (@ 16.384 Mhz)
Players : 2
Control : 8-way joystick
Buttons : 4
Even if the title screen says '1995', Soul Edge was released in January 1996 in Japan.
Pony Canyon released a limited-edition soundtrack album for this game (Super Battle Sound Attack Soul Edge - PCCG-00365) on 21/10/1996.
* SO1/VER.A : 14:59:02 JAN 29 1996
* SO3/VER.A : 14:59:02 JAN 29 1996
* Play As Hwang : Insert coin, press and hold Start and pres Up, Down then move to Taki and press Up(x2), Down(x2), then move to Rock and press Down, Up, Down, Up. You will hear a noise if the code works, now move left.
Planner : Takayasu Yanagihara
Director : Teruaki Konishi
Game design & Motion management : Hiroaki Yotoriyama
Character motion adviser : Masataka Ishiguro
Coordinator : Koh Onda
System programmer : Norimasa Matsuura
Main programmer : Shinobu Nimura
Enemy programmer & Special camera : Masaaki Fukunaga
Visual effect programmer : Taketoshi Nishimori
Character model chief artist : Hiroshi Kuwabara
Character model artists : Junko Kanbe, Daisuke Tsushima, Hitomi Yotoriyama
Stage model artist : Satoshi Mori
Visual effect artist : Hisaharu Takahashi
Character motion artists : Yukie Misaki, Yoshihisa Yaguchi, Kazuyuki Nakamura, Nobuko Endo, Masahiro Onoguchi, Tomoe Yamashita
Character design : Kohji Mitsunaga
Title logo designer & Graphics : Hideaki Ito
Full motion Pac-man demo : Muneyuki Tejima
Title CG artist : Nobuo takahashi
Music composer / programmer : Takayuki Aihara
Sound effect / programmer : Takanori Otsuka
Tuning & Debug unit : Kazuo Takahashi, Mitsuaki Ishii, Tetsuaki Akatsuka, Norikatsu Yoshikawa, Jin Okubo, Yasumichi Onishi, Satoshi Masukawa
Motion actors : kenichiro Tamayori, Takayuki Nakayama, Yasuhiro Nakata, Hidesuke Tanaka, Ikumi Yoshida
Voice actors : Toshiyuki Morikawa, Hekiru Shiina, Fujiko Takimoto, Jin Yamanoi, Michiko Neya, Nobuyuki Hiyama, Takashi Nagasako, Barry Gjerde
Producer : Masuya Oishi
Executive producer : Hajime Nakatani
Cabinet Graphic Design: Don Marshall
Sony PlayStation (1996)