Ryu ga Gotoku 3 was released on February 26, 2009 in Japan. A free demo version was released on the Japanese PlayStation Store on February 19, 2009.
The title of this game translates from Japanese as 'Like a Dragon 3'.
Ryu ga Gotoku 3's character designing began shortly after the completion of Ry? ga Gotoku Kenzan! in 2008 with a three-week project phase followed by an eight months production. In the end 110 high polygon characters, for they appear in Event Scene cinematics, plus 250 minor characters were created by 60 teams producing a dozen characters each. Thus 360 characters were produced following a "one person one body" philosophy and a three-day per body target schedule. As a comparison, the production of the first Ryu ga Gotoku on PS2 took 10 months and had no more volume.
As with the previous Ryu ga Gotoku game, main characters have their face scanned through Cyberware's head & face color 3-D scanner. Event Scene cinematics are real-time and render highly detailed XSI 6.5 2.5MB data size characters using 18,000~20,000 polygons each. 3-D model bones are made of 107 meshes with 64 used for the body and the remaining 43 used for the face. In addition, the PlayStation 3 employs advanced graphics technologies without LOD, texture size 512×512 front buffer with 512×512 back buffer, diffuse map and normal map, multi map (ambient occlusion, specular mask, 8-bit specular power RGB) within cutscene. These Event Scene cinematics fully exploit Sega's in-house facial expressions engine called Magical V-Engine. This engine is based on a unique wrinkle shader technology that allows for advanced facial animation from voice recordings alone. By animating based upon not only the phonetic lip syncing but tone, the software can emulate the basic human emotions in full facial expression.
"Ryu ga Gotoku 3 [Model BLJM-55012]" (2009)
"Ryu ga Gotoku 3 [Model BLJM-55026]" (2011)
"Yakuza 3 [Model BLUS-30494]
"Yakuza 3 [Model BLES-00834]