RoboCop - The Future of Law Enforcement © 1988 Data East.
RoboCop is a single player horizontally-scrolling platform shoot-em-up based on the 1987 movie of the same name. The game's story mirrors that of the film, with former city cop Murphy, now a half-human cyborg called 'RoboCop', on a mission to bring down the evil OCP corporation that created him.
The game features nine levels of action. Seven of these are platform-based stages that comprise the main game, with the additional two stages being into-the-screen target ranges. The ranges are effectively bonus stages, in which players accrue points by shooting as many targets as possible within a time limit. Additional player health is then awarded depending on the amount of points earned.
In the platform-based stages, wooden crates and barrels occasionally bar RoboCop's progress, these can be punched to remove them. Robocop is armed with an infinite-ammo machine pistol, but one of three weapon upgrades can be found hidden inside marked wooden crates (or occasionally dropped by defeated enemies). The three possible upgrades are; Three-way Gun, Dual Laser or the incredibly powerful Cobra Gun. The power-ups have only a limited number of shots, however, with remaining shots displayed in the upper-right corner of the screen.
As well as weapons, small jars of baby food can also be found (again, mirroring the movie) that when picked up, will restore some of Robocop's health.
During the game, Robocop will occasionally come across a criminal holding a girl hostage. He must kill the criminal without killing the hostage, otherwise some of Robocop's health is lost. The criminal will periodically duck while firing, Robocop must also duck but to avoid killing the hostage, must only shoot while the criminal is ducking.
The film's incidental music plays throughout the game and RoboCop's speech is sampled directly from the original film.
Main CPU : Motorola 68000 (@ 10 Mhz), HuC6280 (@ 1.342325 Mhz)
Sound CPU : MOS Technology M6502 (@ 1.5 Mhz)
Sound Chips : YM2203 (@ 1.5 Mhz), YM3812 (@ 3 Mhz), OKI6295 (@ 7.757 Khz)
Players : 2
Control : 8-way joystick
Buttons : 2
RoboCop was released in November 1988.
After Ocean Software secured the RoboCop license, they sub-licensed it to Data East who created the coin-up game. Ocean then ported the game to various home computers.
Most of RoboCop's sounds were borrowed from "Heavy Barrel".
A Robocop Cabinet can be seen in the Nickelodeon shows All That (from 1994 to 1997) and Kenan and Kel. However both shows shared the same cabinet, but with different fictional marquees.
Pony Canyon / Scitron released a limited-edition soundtrack album for this game (G.S.M. Data East 1 - D25B1002) on June 21, 1989.
The bootleg version does not use the HuC6280 @ 1.342325 Mhz :-)
The following cheat for RoboCop can earn (theoretically) infinite scores : There exists a level in the game (the Junkyard), where there is an elevator. It's just after you get the Cobra gun. Anyway, you get on the elevator and ride to the top. When the elevator reaches the top, DON'T MOVE! Your score will suddenly start to increase, and will continue to do so until you step off the elevator.
Bad guys come onto the screen when you pass a certain pixel. Move back and kill them off; don't charge through the game. Learn the enemy movement patterns as they are the same in every play.
Here are some strategies for each level:
Game designer : Yoshiyuki Unishibara
Assistant game designer & Main graphic designer : T. Adachi
Programmer : Ryoji
Sound effects : Azusa Ma
Graphic designers : A. Kaneko, Mix man, Y. Kaiho
Programmers : Mr. Deco men, K. Takahashi, S. Tamura, M. Tamura
Music : Hiroaki Yoshida (MARO), Hiroyuki, Hitomi Komatsu
[JP] Nintendo Famicom (aug.25, 1989) "RoboCop [Model DFC-CP]"
[US] Nintendo NES (dec.1989) "RoboCop [Model CES-CP]"
[EU] Nintendo Game Boy (1990) "RoboCop [Model DMG-P-CP]"
[US] Nintendo Game Boy (dec.1990) "RoboCop [Model DMG-CP-USA]"
[JP] Nintendo Game Boy (mar.1, 1991) "RoboCop [Model DMG-CPA]"
[EU] Nintendo NES (apr.25, 1991) "RoboCop [Model CES-CP]"
Tandy Color Computer [US]
[EU] Sinclair ZX Spectrum (1988)
[EU] Amstrad CPC (1988) 128 ko version
Commodore Amiga [US] (1989)
[US] Commodore C64 [EU] (1989)
[US] Apple II (1988)
MSX [EU] (1988)
[EU] Atari ST (1989)
PC [MS-DOS] [US] (1989)
Mobile Phones [US] (nov.6, 2004)