Road Blasters [Upright model]

Arcade Video Game published 31 years ago by Atari Games

Road Blasters [Upright model] screenshot

Emulated in MAME !
Information for the following ROM(s): roadblst roadblst3 roadblst2 roadblst1 roadblstg roadblstg2 roadblstg1 roadblstgu


Road Blasters © 1987 Atari Games.

Road Blasters is a futuristic driving game in which the player must shoot rival racers and collect fuel globes to top up his ever-diminishing fuel supply. Power-up weapons are dropped from above and and must be 'caught' by the player. Collision with enemy vehicles will result in the destruction of the player's own vehicle. Digitized speech, effects and music play throughout the game.
Goodies for Road Blasters [Upright model]
Click to enlarge
(members only)


[Upright model]
Game ID : 136048

Runs on the "Atari System 1" hardware.

Players: 1
Control: dial
Buttons: 3


Road Blasters was released in March 1987.

2,906 Upright units were produced in the USA.

Also released as "Road Blasters [Sit-Down model]".

For a limited period after the game's release, players could win a free Atari T-shirt by completing all 50 levels.

Road Blasters was the last of the Atari System 1 games made. The original name of Road Blasters during its design was 'Future Vette'.

This game appears, on the 2012 animation movie "Wreck-It Ralph" from Walt Disney Animation Studios.


* Shoot cars using a single shot instead of holding down the fire button to increase the bonus multiplier.

* Crash into roadside cannons instead of shooting them for 8,000+ points. This will greatly increase reserve fuel, which is awarded at the end of a rally based on score.

* If you crash your car into one of the turrets at the side of the road, you'll get 8-10x the current value of a turret. When your score multiplier is up to 10, this is 16,000 - 20,000 points! Early on, keep your score multiplier high and always crash into at least two of these babies every board and finishing the game (or doing very well at it) is not tough. After a while it gets hard to crash into two turrets every board and still finish the board on time.

* Tip For Strategies On Level 49 and 50 : Since level 50 is the last level, and the game gives you a complete recharge at the end of 49, accuracy doesn't count any more. Just keep firing as fast as possible.


Lead programmer : Bonnie Smithson
Animator : Mark Stephen Pierce
Tech and Gameplay : Dave Wiebenson
Sounds : Brad Fuller
Programmer : Robert Weatherby


[EU] Nintendo NES (1990) "RoadBlasters [Model NES-VE]"
[US] Nintendo NES (jan.1990) RoadBlasters [Model NES-VE]"
[US] Sega Genesis (1991)
[JP] Sega Mega Drive (feb.28, 1992) "RoadBlasters [Model T-48023]"
[US] Sony PlayStation (dec.31, 1997) "Arcade's Greatest Hits - The Atari Collection 2 [Model SLUS-00449]"
[EU] Sony PlayStation (june.1998) "Arcade's Greatest Hits - The Atari Collection 2 [Model SLES-00712]"
[US] Sony PS2 (nov.18, 2003) "Midway Arcade Treasures [Model SLUS-20801]"
[US] Microsoft XBOX (nov.24, 2003) "Midway Arcade Treasures"
Nintendo GameCube [US] (dec.18, 2003) "Midway Arcade Treasures [Model DOL-GAKE-USA]"
[EU] Microsoft XBOX (feb.6, 2004) "Midway Arcade Treasures"
[EU] Sony PS2 (feb.6, 2004) "Midway Arcade Treasures [Model SLES-51927]"

Atari Lynx [US] (1990) "RoadBlasters [Model PA2036]"

[US] Commodore C64 [EU] (1988)
[EU] Sinclair ZX Spectrum (1988)
[EU] Amstrad CPC (1988)
[EU] Atari ST (1988)
[EU] Commodore Amiga (1988)
[US] PC [MS Windows, CD-ROM] (jan.1, 1999) "Arcade Greatest Hits - The Atari Collection 2"
[US] PC [MS Windows, CD-ROM] (aug.27, 2004) "Midway Arcade Treasures"
[EU] PC [MS Windows, CD-ROM] (nov.23, 2004) "Midway Arcade Treasures"

Game's ROM.
Game's picture.