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Persona [Model SLUS-00339]

Export Sony PlayStation CD published 28 years ago by Atlus Corp., Ltd.

Listed in MAME

Persona © 1996 Atlus Corp., Ltd.

North American release. Game developed in Japan. See the original for more information; "Megami Ibunroku Persona - Be Your True Mind [Model SLPS-00500]".

US version back cover:

In the near future, mankind has conquered dimensional travel but the door we have opened swings both ways. The peaceful city you have grown up in has become a haven for dark creatures from another world - Demons! Now it's up to you and your friends to harness the hidden power within you by entering a fantasy game known as Persona.

You awaken with incredible abilities that you will need to defeat the scores of Demon invaders and cleanse the land of their forces. Converse with them before doing battle to determine your best course of action. Fight them to enlist their aid in your mission. Either way, you are set for a fantasy adventure of a lifetime!

Special Features
* 100+ hours of pulse pounding gameplay.
* Over 300 different monsters to do battle with.
* Morph any member of your party into a more powerful Persona.
* Fight your way to one of many endings.

Goodies for Persona [Model SLUS-00339]
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Released on October 01, 1996 in the USA.

This American incarnation of Persona had some interesting and often major changes:

* Mark was originally Caucasian, the American artists changed him to African-American. His hat was also changed.

* Beer logos for two major American breweries were in the window of Yin & Yan corner stores. In the American version they were removed.

* Encounter rates were dropped down to about three to five times less than that of the Japanese version. The monsters caused less damage and took more. They also gave much more experience in the American version.

* An entire dungeon (the Snow Queen quest) was removed near the end of the game. This included an entire alternate path in the story, a new ending, several CG cutscenes, a new playable character, and a very sexually explicit demon. Reason cited by the company was time constraints. That would've gone double for players; the dungeon had a sixteen hour stretch between two save points! The Japanese version was also buggy in this "lost dungeon," rearranging party order and making members vanish during combat.

* The game was originally based in Japan, but the translators made an attempt to pass the setting as America. Certain cultural signs (the high school numbering system, standees in the drug stores) mark the setting as distinctly Japanese, however.

Goodies for Persona [Model SLUS-00339]
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Game's CD.