The Arcade PCB by NAMCO, Ltd.

Pac-Mania screenshot

Emulated in MAME !



Pac-Mania © 1987 Namco, Limited.

Pac-Mania is a 1- or 2-player game in which the player maneuvers Pac-Man through a world of 3-D mazes. He's back in action... but with a new twist, BOUNCE power! Ready for a new generation of Pac-Man players, he can't wait for the chance to show off his new aerial maneuvers to the crowd! The "boss" ghost Blinky has recruited the talents of two new ghosts, Common and Grey Common. Sue from "Ms. Pac-Man" also returns to the scene. Pac-Man must use his speed and cunning to outwit these annoying pests.

Pac-Man now faces new challenges as he enters the worlds of Block Town, Pac-Man's Park, Sandbox Land, and Jungly Steps. Fortunately for Pac-Man, he has the help of two 'special items' - a green and red power pill. The green pill adds temporary speed, and the red awards double points for eating ghosts. It's a whole new ball game for Pac-Maniacs!

The player's main objective is to eat all dots and power pills in the mazes while avoiding persistent ghosts. Using the new BOUNCE button, players can bounce their way over the ghosts to avoid being caught. But two new ghosts have been added to insure that Pac-Man doesn't have it too easy. In fact, Common and Grey Common can also bounce in the air like Pac-Man. Fortunately, these rivals of Pac-Man are only found in the later levels, and can only jump in the Sandbox Land and Jungly Steps mazes.

During play, the appearance of fruit and green/red power pills will trigger the bell. This alerts players immersed in the game who might otherwise miss these valuable items. A green power pill awards extra speed; it is good until a yellow or red power pill is eaten and expires or a game life is lost. Red power pills award double points for eating ghosts, and continue to do so until a game life is lost.

An optional continue feature is offered to allow players to continue their progress without having to start back at the beginning. It's a great way for Pac-Maniacs to learn and practice strategies without having to restart games from the beginning. Bonus thresholds are offered at various score values, and are adjustable.


Pac-Mania the  Arcade PCB
Click to enlarge
(members only)
Namco System 1 hardware
Game ID : PN

Main CPU : 6809 (@ 1.536 Mhz)
Sub CPU : 6809 (@ 1.536 Mhz)
Sound CPU : 6809 (@ 1.536 Mhz)
MCU: HD63701 (@ 1.536 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), Namco advanced 8-channel stereo WSG, stereo DAC

Screen orientation : Vertical
Video resolution : 224 x 288 pixels
Screen refresh : 60.61 Hz
Palette colors : 24-bit RGB palette

Players : 2
Control : 4-way joystick
Buttons : 1 (BOUNCE)


Pac-Mania was released in November 1987 in Japan.

After the superb platform action of the series' previous game, "Pac-Land", Namco chose to return the series to its roots with the re-introduction of the 'eat all of the pills in the maze' gameplay of the earlier classics. Pac-Mania feels somewhat different to its illustrious predecessors, however, due to Pac-Man's newly-acquired 'jump' ability. The mazes are now rendered with an isometric, pseudo 3-D viewpoint, allowing the player to jump over the chasing ghosts and make an escape.

The 'Pac-Man's Park' maze is basically the original "Pac-Man" maze in an isometric 3-D perspective.

Another new feature in this game is the appearance of several 'special items' (in addition to the traditional fruit bonuses - cherries, strawberries, oranges, apples, bananas, apricots, bells, and keys). These items include candy, hamburgers, ice cream cones, coffee, and two special kinds of power pills. The pills, which appear in addition to the traditional power pills, give Pac-Man more points for eating ghosts and also give him extra speed, both of which come in very handy during gameplay.

After Pac-Mania, Pac-Man's next two arcade outings would both come in 1996 with "Pac-Man Arrangement" (part of "Namco Classics Collection Vol.2") and the extrmemely rare "Pac-Man VR". After that, he would have one more arcade outing in 2010 with "Pac-Man Battle Royale".

Donn Nauert holds the official record for this game with 385,570 points.

Victor Entertainment released a limited-edition soundtrack album for this game (Namco Video Game Graffiti Vol.4 - VDR-5282) on March 8, 1989.

The theme music for Pac-Man's Park was remixed for the animated series 'Pac-Man and The Ghostly Adventures' ('Pac-World' in Japan).


Dot : 60 points
Power pill (energizer) : 300 points
Red pill (special energizer) : 7,650 points (doubles ghost values up to 7,650)
Green pill (speed up) : 1,000 points
Ghosts : 200, 400, 800, 1,600, 3,200, and 7,650 points

Cherry : 1,000 points
Strawberry : 2,000 points
Peach : 3,000 points
Apple : 4,000 points
Banana : 5,000 points
Flower : 6,000 points
Bell : 7,000 points
Key : 8,000 points

Candy : 4,000 points
Green apple : 6,000 points
Coffee cup : 5,000 points
Small ice cream cone : 6,000 points
Large ice cream cone : 8,000 points
Silver bell : 9,000 points
Galaxian : 7,650 points
Silver key : 10,000 points
Hamburger : 7,000 points
Silver Galaxian : 7,650 points


• On the first couple of stages where power pills last long, try to get three or four ghosts near a power pill. Once they are there, it is possible to eat all of the ghost on the board. You'll also rack up lots of points this way after eating the pink pill.

• On later stages, try clearing the pellets on top of the maze first. Not all of the ghost will come out at once, once the level starts.

• On later stages, power pills won't last long. Use those to distract the ghost as you clear the board.

• Jumping is very important. You can jump at least three ghost lengths.

• When a ghost is on your tail, a good way to lose him is to turn around and jump over the ghost.


1. Pac-Man (1980, ARC)
2. Ms. Pac-Man (1981, ARC)
3. Super Pac-Man (1982, ARC)
4. Pac-Man Plus (1982, ARC)
5. Jr. Pac-Man (1983, ARC)
6. Professor Pac-Man (1983, ARC)
7. Pac-Land (1984, ARC)
8. Pac-Mania (1987, ARC)
9. Pac-Attack (1993, SNES, Genesis; 1994, Game Boy, Game Gear)
10. Pac-Man 2 - The New Adventures [Model SNS-25-USA] (1994, SNES, Genesis)
11. Pac-In-Time [Model SNS-APTE-USA] (1994, SNES, PC)
12. Pac-Man Arrangement (1996, ARC) : part of "Namco Classics Collection Vol.2"
13. Pac-Man VR (1996, ARC)
14. Pac-Man World [Model SLUS-00439] (1999, PS)
15. Pac-Man - Adventures in Time (2000, PC)
16. Ms. Pac-Man - Maze Madness [Model SLUS-01018] (2000, PS)
17. Ms. Pac-Man - Quest for the Golden Maze (2001, PC)
18. Pac-Man All-Stars (2002, PC)
19. Pac-Man Fever [Model SLUS-20197] (2002, PS)
20. Pac-Man World 2 [Model SLUS-20224] (2002, PS2, GC, XBOX)
21. Pac-Man Vs. [Model DOL-PRJE-USA] (2003, GC)
22. Pac-Pix [Model NTR-APCE-USA] (2005, DS)
23. Pac-Man Pinball Advance [Model AGB-BP8E-USA] (2005, GBA)
24. Pac-Man Arrangement (2005, PSP) : part of "Namco Museum Battle Collection [Model ULUS-10035]"
25. Pac'n Roll [Model NTR-APNE-USA] (2005, DS)
26. Pac-Man World 3 [Model SLUS-21219] (2005, PSP, PS2, GC, XBOX, PC, DS)
27. Pac-Man World Rally [Model SLUS-21328] (2006, GameCube, PS2, PSP, PC)
28. Pac-Man Championship Edition (2007, XBLA)
29. Pac-Man Championship Edition DX (2010, XBLA, PSN)
30. Pac-Man Party [Model RVL-SP7E-USA] (2010, Wii)
31. Pac-Man Battle Royale (2011, ARC)
32. Pac-Man Tilt (2011, 3DS) : part of "Pac-Man & Galaga Dimensions [Model CTR-APGE-USA]"
33. Pac-Man Championship Edition DX+ (2013, XBLA, PSN, Steam)
34. Pac-Man Dash! (2013, Android/iOS)
35. Pac-Man and the Ghostly Adventures (2013, 3DS, XBOX 360, PS3, Wii U, PC)
36. Pac-Man and the Ghostly Adventures 2 (2014, 3DS, XBOX 360, PS3, Wii U, PC)


Game Design : St. Daimyojin
Character Design : T. Yamashita
Graphic Design : A. Usukusa
Visual Design : Satoshi S., Babe. Teshima, Yukari M., Kazuya G., Tomoyuki S.
Music and Sound : Junko Ozawa, Yuri., Y. Tomuro
Game Program : Taro. Shimizu
System Program : Taro. Shimizu, Kosei M., Dr. Tam., H. Yamazaki
System Design : T. Ogawa, T. Okada, Makoto Inoue, Dr. Tam.
Director : St. Daimyojin, T. Iwatani
Presenter : Fun First Pro., Namco Limited


NOTE: For ports released in North America, please see the Atari version entry.


Sega Master System europe (1991) "Pac-Mania [Model 25010]"
Sega Mega Drive europe (1991) by Tengen
Sony PlayStation japan (feb.28, 1997) "Namco Museum Vol.5 [Model SLPS-00705]"
Sony PlayStation australia (1998) "Namco Museum Vol.5"
Sony PlayStation europe (feb.1998) "Namco Museum Vol.5 [Model SCES-00702]"
Sony PlayStation 2 japan (jan.26, 2006) "Namco Museum Arcade Hits! [Model SLPS-25590]"
Microsoft XBOX europe (mar.24, 2006) "Namco Museum - 50th Anniversary"
Sony PlayStation 2 europe (mar.31, 2006) "Namco Museum - 50th Anniversary [Model SLES-53957]"
Nintendo GameCube europe (may.5, 2006) "Namco Museum 50th Anniversary [Model DOL-G5NP-EUR]"
Nintendo Wii japan (dec.6, 2007) "Minna de Asobou! Namco Carnival" [Model RVL-RNWJ-JPN]"
Nintendo Wii europe (apr.18, 2008) "Namco Museum Remix [Model RVL-RN2P]"
Nintendo Wii korea (apr.26, 2008) "Namco Museum Remix"
Nintendo Wii australia (may.1, 2008) "Namco Museum Remix [Model RVL-RN2P]"
Microsoft XBOX 360 europe (may.15, 2009) "Namco Museum - Virtual Arcade"
Microsoft XBOX 360 australia (june.3, 2009) "Namco Museum - Virtual Arcade"
Zeebo brazil (june.16, 2009)
Nintendo Wii [Virtual Console Arcade] japan (aug.4, 2009)
Microsoft XBOX 360 japan (nov.5, 2009) "Namco Museum - Virtual Arcade [Model 2RD-00001]"
Zeebo [MX] (nov.4, 2010)


Nintendo Game Boy Advance europe (dec.7, 2001) "Pac-Man Collection [Model AGB-P-APCP]"
Nintendo Game Boy Advance japan (jan.11, 2002) "Pac-Man Collection [Model AGB-P-APCJ]"


Sinclair ZX Spectrum europe (1988) by Grandslam
Atari ST europe (1988) by Grandslam
Amstrad CPC europe (1988) by Grandslam
Commodore C64 europe (1988) by Grandslam
MSX japan (1989)
Sharp X68000 japan (mar.18, 1989)
Acorn Archimedes europe (1991)
Commodore Amiga europe (1992)
PC [MS Windows, CD-ROM] australia (mar.27, 2006) "Namco Museum - 50th Anniversary"
PC [MS Windows, CD-ROM] europe (may.19, 2006) "Namco Museum - 50th Anniversary"

Game's ROM.
Machine's picture.

Page last modified on September 23, 2014