New Rally-X

The Arcade PCB by NAMCO, Ltd.

New Rally-X screenshot

Emulated in MAME !



New Rally-X © 1981 Namco.

New Rally X is an update of the 1980 release, "Rally-X". The sequel was reprogrammed to fix some bugs and has slightly different graphics to the original game, it has more forgiving gameplay.

For more information on the core gameplay, please see the Namco "Rally-X" entry. For the differences in gameplay between "Rally-X" and New Rally-X, see Trivia section below.


Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : Namco 3-channel WSG and discrete circuitry for the crash sound.

Screen orientation : Horizontal
Video resolution : 288 x 224 pixels
Screen refresh : 60.61 Hz
Palette colors : 16

Players : 2
Control : 4-way joystick
Buttons : 1 (SMOKE SCREEN)


New Rally-X was released in February 1981.

While the original "Rally-X", released under a Bally/Midway license, was a moderate hit in North America, Bally/Midway only distributed this updated version as an upgrade kit for "Rally-X" cabinets. The game appeared quite frequently in mainland Europe and the United Kingdom, mainly in the form of uncredited bootlegs. It was at least as popular as "Rally-X" in these regions, if not more so, primarily due to the game's greater playability and abundance of bootleg board stock.

Differences from "Rally-X" :
• The graphics for the cars have been slightly improved.
• The game has new background music, which many players have found quite enjoyable.
• The stage layouts have been simplified in order to reduce dead ends that a player could become trapped in.
• The number of enemy cars that appear in each stage has been reduced.
• The addition of the Lucky flag.
• The position of the special flag is indicated on the radar by the blinking dot.
• By default, you now get an extra life at 80,000 points in addition to 20,000 points.
• The number of rocks and enemy cars is indicated before each Challenging Stage.

New Rally-X is used as a loading game in "Ridge Racers" for the Sony PSP; it can also be selected as a mini-game.


Collecting a flag : 100 points x the flag collected up to a maximum of 1,000 points (If you lose a life, the points awarded will reset when you start the stage over).
Special flag : Doubles points for the Special Flag and all flags collected thereafter until you clear the stage or lose a life. If you clear the round without losing a life, the last flag is always worth 2,000 points because it is guaranteed that at some point, you will have collected the Special Flag. However, losing a life will cancel out the Special Flag's scoring effect when you have to start the stage over.
Lucky flag : Normal flag points plus points for remaining fuel
End of round bonus : Points for remaining fuel


• Your only goal is to collect all ten flags as quickly as possible. You need to pay constant attention to two things: the zoomed in view of the world that occupies most of the screen, and the radar view of the world to the right.

• The radar view provides you with two key pieces of information: the relative position of the flags in the world, and the proximity of the enemy cars to yours. Yellow dots in the radar view denote the flags' locations, red dots represent the enemy cars, and the dot flashing black and gray represents you.

• The method you use for collecting the flags is of utmost importance. It is usually best to try to hop from one flag to whichever flag is closest, but the enemies will make that quite difficult to do. As a general rule, do not reverse your direction unless it is absolutely necessary and completely safe to do. If you have to choose between getting close to an enemy to pick up a nearby flag, and abandoning that flag for a farther flag, go for the farther flag. The more distance you put between you and the other cars, the safer you will remain.

• If you collect the Lucky flag last, points for remaining fuel will only be counted once. Try not to get the Lucky flag last if you're trying for the high scores.

• In general, you will be safe off if you choose a direction to collect flags, clockwise or counter-clockwise, and stick to it throughout the duration of the stage. The smokescreen is an invaluable and incredibly tempting tool to use. But if you use it excessively, you will deplete your fuel supply very rapidly, making it more likely that you will run out of fuel before you collect all ten flags, which will almost ensure your demise.

• Challenging stages occur before each maze change, which occurs on the third round and every fourth round thereafter. In these stages, you are free to collect all of the flags without being harassed by enemy cars until your fuel runs out. However, you can still crash into parked cars and rocks, so be careful.

• Easter Egg :
1) Enter service mode.
2) Keep B1 pressed and enter the following sequence : UP(x2), DOWN(x7), RIGHT, LEFT(x6)
3) '(c) Namco LTD. 1980' will be added at the bottom of the screen.


1. Rally-X (1980, Arcade)
2. New Rally-X (1981, Arcade)
3. Rally-X Arrangement (1996, Arcade): part of "Namco Classics Collection Vol.2"
4. New Rally-X Arrangement (2005, PSP): part of "Namco Museum Battle Collection"
5. Rally-X Remix (2007, Wii): part of "Namco Museum Remix"
6. Rally-X Rumble (2011, App Store)


Music by : Nobuyuki Ohnogi


Sony PlayStation japan (nov.22, 1995) "Namco Museum Vol.1 [Model SLPS-00107]"
Sony PlayStation australia (1996) "Namco Museum Vol.1"
usa Sony PlayStation (jul.31, 1996) "Namco Museum Vol.1 [Model SLUS-00215]"
europe Sony PlayStation (aug.1996) "Namco Museum Vol.1 [Model SCES-00243]"
Microsoft XBOX 360 [XBLA] usa europe japan australia (dec.27, 2006)
Microsoft XBOX 360 [XBLA] usa (nov.4, 2008) "Namco Museum - Virtual Arcade [Model 21022]"
Microsoft XBOX 360 [XBLA] europe (may.15, 2009) "Namco Museum - Virtual Arcade"
Microsoft XBOX 360 [XBLA] australia (june.3, 2009) "Namco Museum - Virtual Arcade"
Nintendo Wii [Virtual Console Arcade] japan (oct.6, 2009)
Microsoft XBOX 360 [XBLA] japan (nov.5, 2009) "Namco Museum - Virtual Arcade [Model 2RD-00001]"
usa Nintendo Wii (nov.16, 2010) "Namco Museum Megamix"

japan Sony PSP (feb.24, 2005) "Namco Museum [Model ULJS-00012]"
Sony PSP korea (may.2, 2005) as 'New Banggor' in "Namco Museum [Model UCKS-45005]"
usa Sony PSP (aug.23, 2005) "Namco Museum Battle Collection [Model ULUS-10035]"
europe Sony PSP (dec.9, 2005) "Namco Museum Battle Collection [Model UCES-00116]"

japan Sharp X68000 (1988)
PC [MS Windows, CD-ROM] japan (nov.28, 1997) "Namco History Vol.2"

Arcade usa (1996) "Namco Classics Collection Vol.2"
Ms. Pac-Man TV Game Wireless Version usa (2005) by Jakk's Pacific
Arcade Gold featuring Pac-Man usa (2007) by Jakk's Pacific
Retro Arcade featuring Pac-Man usa (2008) by Jakk's Pacific
Apple iPhone/iPod usa (aug.18, 2011) "Rally-X Rumble [Model 451084589]"
Pac-Man Connect and Play usa (2012) by Bandai

Game's ROM.

Page last modified on September 20, 2014