[CONSOLE] Mattel Intellivision Game
NBA Basketball © 1978 Mattel Electronics.
Jump shots, set shots, pin-point passing, fast breaks, interceptions, steals, plus the roar of the crowd! It's all here and more with INTELLIVISION NBA BASKETBALL by Mattel Electronics! Each player has his own three-man team! There's plenty of action, and lots of quick reflexes and skill required! Passing is a real challenge and can make the difference between a good and a great player! It's your ball! Fifteen seconds left on the 24-second clock! You look for an open man to pass to. Or will you dribble around, trying to get free for a jump shot? Ten seconds, better make up your mind! Five, four, three, two -- shoot! Swish! Two points!
OBJECT OF THE GAME of course is to sink more baskets than your opponent in 4
regulation quarters. (Times are simulated.) As in the NBA, two points for each
basket scored. (No foul shots in this game.) Overtime periods to a decision if
PASS KEYS: 1 through 9
JUMP SHOT: Clear
SET SHOT: Enter
DISC: Move Player Disc
Get the ball upcourt, keep it moving! (24-second clock resets after each completed pass.)
Find the open man under the hoop. Hit him with your pass immediately! (Press pass key for area you want pass to reach.)
Nobody open? Look to the corners! Get the ball to either corner and you may have an opening for a high percentage jump shot or set shot!
Pass from the corners, back under the basket. Try for an unmolested lay-up! Easy field goal, two points!
Of course you'll want to use the whole court! Stay alert for the open man!
SHOOTING: Jump shots are harder to block than set shots, but try to work your man clear! Avoid too many long-distance set shots! Remember, the closer you are to the basket, the better your chances!
REBOUNDING: Keep in mind that when you're on defense, all you men can go for the rebound, On offense, only your shooter can go to the boards!
BLOCKING: Computer-controlled defenders are good shot-blockers too! Work your way around them! If a shot is blocked, the defense takes over!
WATCH THE CLOCK!: Don't forget the 24-second clock! Move fast and try to plan ahead!
Page last modified on July 30, 2014