[ARCADE] Arcade PCB
MushiKing VI © 2008 Sega Enterprises, Limited.
Sega Naomi Hardware
CPU : Hitachi SH-4 32-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS)
Graphic Engine : PowerVR 2 (PVR2DC)
Sound Engine : ARM7 Yamaha AICA 45 MHZ (with internal 32-bit RISC CPU, 64 channel ADPCM)
Main Ram : 32 megs
Main Memory : 32 MByte
Graphic Memory : 16 MByte
Sound Memory : 8 MByte
Media : ROM Board (maximum size of 172MBytes) / GD-Rom
Simultaneous Number of Colors : Approx. 16,770,000 (24bits)
Polygons : 2.5 Million polys/sec
Rendering Speed : 500 M pixel/sec
Additional Features : Bump Mapping, Fog, Alpha-Bending (transparency), Mip Mapping (polygon-texture auto switch), Tri-Linear Filtering, Anti-Aliasing, Environment Mapping, and Specular Effect.
Official release of mushiking 6
Skill card sp000 released.
Beetle card 019 and 038 are joining adder collection
Beetle cards 061 to 067 released
Skill cards 060 to 067 released
Beetle cards 003,027,041,009,013 and 016 are lost
Beetle cards 068 to 072 is released
Skill cards 067 to 074 is released
Tarandus Stag-Beetle is returned with a new finishing attack Buffalo Crash.
Elephant beetle is returned with a new ultimate finish attack Super Dragon attack.
Japanese stag-beetle is returned with a new finishing attack Tornado.
Page last modified on February 13, 2013