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Jurassic Park [Model 1056]

Sega Genesis cart. published 31 years ago by SEGA of America, Inc.

Listed in MAME

Jurassic Park [Model 1056] screenshot

Jurassic Park © 1993 SEGA of America, Inc.

Jurassic Park is a standard side-scrolling action video game, with platform gameplay elements. The end objective is to reach the end of each level, using items placed at fixed locations. However, the game features a then-uncommon variation in action games, giving players the option of using two characters that played independently to one another. The game is playable as either paleontologist Dr. Alan Grant, or a Velociraptor.

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GAME ID: 1056
CART ID: 670-3431
CART SIZE: 16 Mega (2Mb)


Jurassic Park was released in the United States on August 10, 1993 and was the first video game to utilize Sega's new ratings system, receiving a GA (General Audiences) rating. Approximately 250,000 copies were sold within the first week of the game's U.S. release, totaling a record $13.8 million.

Acclaim Entertainment and Activision had both bid for the rights to produce the Sega Genesis version of Jurassic Park, but lost to Sega. Doug TenNapel, who created Earthworm Jim, was the lead artist for the development team. The game's animators consulted experts who worked on the film on how the game's dinosaurs should look. The development team also consulted with paleontologist Robert Bakker, who dissected a supermarket chicken to demonstrate the similarities of dinosaur anatomy to bird anatomy. Bakker also appeared in a commercial for the game. For the game to reflect the latest dinosaur discoveries and theories, the development team took field trips to museums of natural history; and to zoos to observe the feeding habits and physical movements of birds and reptiles, such as ostriches and alligators.

urassic Park was the first game by Sega to be developed using Silicon Graphics computers at the company's new development facility; such computers were previously used to create computer-generated dinosaurs for the film. The 3D models for the game's dinosaurs were created using stop motion photography while a team member was filmed acting out Grant's movements and was then digitized. Many dinosaur models used for the film were sent to the game's development studio so they could also be filmed and digitized while in motion. A $75,000 Velociraptor puppet from the film was also used for production of the game. The game features Artificial Dinosaur Intelligence that causes the dinosaur enemies to react differently every time a level is played, giving the player a unique experience each time.

Elements from Michael Crichton's novel, Jurassic Park, were featured in the game, including the presence of procompsognathus and pteranodons, and the Jungle River attraction. The game used the film's original planned ending, in which Grant would eliminate the velociraptors by manipulating a Tyrannosaurus rex skeleton in the visitor center. The game's volcano level was not featured in the novel or the film.

By June 1993, the development team had been working on the game for 15 months. The game's development had been kept secretive up until that month, when the game was publicly unveiled for the first time at Chicago's Summer Consumer Electronics Show.

Jurassic Park was the first film-based video game to give players the option of playing as a protagonist or antagonist.

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Infinite ammo for all weapons.


Game's ROM.