I-War © 1995 Atari Corp.
It took 20 years to develop, but The Override Mainframe Supercomputer goes on-line exactly on schedule. Buried deep below a polar ice cap to keep its megaframe brain cool, its processing capability goes beyond any technology ever imagined. Before long, society begins to depend completely on The Override to handle the world information network, nicknamed The I-Way.
Override works for years without a glitch. Then, the problems start. Delays. Information transfer slows to a crawl, then stops. Viruses clog the I-Way, blocking information. Mutated databases create more viruses. Programs can't be written fast enough to stop The Override from what seems like inevitable self-destruction. A quick, powerful anti-virus craft must enter the circuits of the I-Way to destroy the mutant databases and information-clogging viruses.
You've been chosen to command the anti-virus tank through the I-Way. Eliminate the problems and pick up special tools and weapons to help you collect the viruses. Destroying the mutant databases and collecting data pods will allow you to destroy their core and stop the viruses from spreading. But, your enemies won't go away easily. They're programmed to attack anything that could impede their growth.
So, choose your tank, strap on your seatbelt and merge onto the I-Way. You are mankind's only hope.
Executive Producer: John Skruch
Producer: Ted Tahquechi
Lead Tester: Eric D. Riley
Testers: Bill Woods, Eric Johnson, Morgan Weiss, Tal Funke-Bilu, Hank Cappa
Marketing Product Manager: Jeanne Winding
Creative Services: Greg LaBrec, Trish Ward, Beeline Group
I-War Imagitec Design, 1995
Programmed by: Karl Vest, Andrew Seed
Graphics by: Andy Noble, Karl Vest, Andrew Seed
Designed by: Emerson Best
Levels by: Emerson Best, Karl Vest, Andrew Seed
Produced by: Bill Newsham
Music by Imagitec.