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Formula 1 [Model SLES-00298]

Sony PlayStation CD published 28 years ago by Psygnosis, Ltd.

Not listed in MAME yet

Formula 1 © 1996 Psygnosis, Ltd.


Game ID: SLES-00298


Released in September 1996 in Europe.

Export releases:
[US] "Formula 1 [Model SCUS-94353]"
[JP] "Formula 1 [Model SIPS-60011]"

The game deserves 150,000 polygons at 30 fps.

Goodies for Formula 1 [Model SLES-00298]
Click to see more
(members only)

On the practice, qualify, race screen, hold SELECT and quickly enter the following codes -

Buggy mode
Right, Up, Triangle, Left, Up, Square, Triangle
You will now racing on a 4x4 buggy

Bike Mode
Down, Up, Circle, Triangle, Right, Up, Square, Triangle
You will now be racing on a motorbike

Lava Track
Square, Circle, Up, Right, Right, Circle, X
The track you selected will become a lava pit

Frameout City Bonus Track
Left, Circle, Circle, Triangle, Triangle, Circle, Up, Right
You will unlock a car-shaped bonus track which normally unlocks after completing a full 17-race championship and finishing 1st, 2nd or 3rd in the final standings

For these cheats below you must have commentary turned on. Again on the practice, qualify, race screen, hold SELECT and quickly enter the following codes -

Gibberish Mode
Left, Circle, Up, Down, Down, Right, Circle, Square, Square
The game's commentator Murray Walker will now speak random soundbytes throughout the race, for example he may start the race by saying "he's hit the barrier" or say you're in 15th when you are actually last

German Mode
Down, Up, Left, Left, Square, Circle, X
The commentary will now be in German regardless of the selected language

Spanish Mode
Triangle, Circle, Right, Circle, Triangle, Circle, Right, Circle
The commentary will now be in Spanish regardless of the selected language


Game Construction: Martyn R. Chudley
Proprietor: Martyn R. Chudley
3D Engine & Dynamics: Walter Lynsdale
3D Utilities & Test Driver: Phil Snape
Sound & Menu Systems: Jonathan Amor
Hardware Support & Code Structure: Keith Pickford
Artificial Intelligence: David Al-Daini
3D Modeller, Intro & Promo Artwork: Jon Dugdale
3D Artist & Extro Artwork: Steven Heaney
3D Artist & Utility Assistance: Halli Bjornsson
3D/2D Artwork & Front-end Design: Mark Akester
Textures & Backdrops: Rick Leary
Business & F1 Research: Sarah Dixon

Executive Producer: Steven Riding
Associate Producer: Richard Baxter
Early Production: Bill Allen
Music Manager: Philip Morris
In-Game Music: Mike Clarke
SFX and Intro Sound: Tim Wright
Lead Guitar: Stuart Ellis
Studio Facilities: Sound Company London
Licensed Tracks: Joe Satriani, Steve Vai
UK Commentary: Murray Walker
German Commentary: Jochen Mass
French Commentary: Phillipe Alliot
Spanish Commentary: Carlos Riera
Italian Commentary: Luigi Chiappini
Product Manager: Michaela Riches
PR Manager: Glen O'Connell
Marketing Assistance: Michelle Harris
Manual and Packaging Text: Huw Thomas
Manual and Packaging Artwork: Richard Turner, Keith Hopwood
General Design: Phil Rogerson
QA Manager: Feargus Carroll
QA Operations: Christopher Watson
QA Testers: Jason Platt, Alan Mawer, Gary Nichols, Paul Tweedle, David Parkinson, Stuart Allen, Greig Brown, Mark Inman, Chris Graham, Jonathon Wild, Marvin James, Lee O'Connor, Brian Walsh, Thomas Rees, Alan McArdle
German Product Manager: Clemens Wangerin
German PR: Ingo Zaborowski
French Product Manager: Thierry Genre
French PR: Benoite Lavie
Australian Product Manager: Diane Lefley
Australian PR: Stefanie Wassell
Contacts and Assistance: Fran├žois-Michel Gregoire
Photographs: Marc Labat
General Help: Jordan Grand Prix
Licence Assistance: FOCA, Fuji Television