Falcon 3.0 is a combat flight simulator video game, it's the third official main entry in the Falcon series of the F-16 Fighting Falcon simulators.
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Falcon 3.0 was claimed to have used flight dynamics from a real military simulator, and required a math coprocessor to enable the high fidelity flight mode. Even in less demanding modes, it was still virtually unplayable on computers slower than a 386. The recommended configuration was a 33 MHz 486, a top end machine at this time.
Falcon 3.0 offered Padlock view, in which the player's POV is slewed in the direction of a selected target, scanning around the cockpit if necessary. It also offered players more natural looking topography than other commercial PC flight simulations at the time—with mountains, hills, valleys and other features having their own unique shapes.