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Dungeon Keeper 2

PC/MS-Windows CD published 25 years ago by Bullfrog Productions, Ltd.

Not listed in MAME yet

Dungeon Keeper 2 © 1999 Bullfrog Productions, Ltd.

Goodies for Dungeon Keeper 2
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TRIVIA

Released on June 28, 1999 in the USA.

UPDATES

PATCH Ver. 1.7 (2000)
* Added a new creature - 'The Maiden'
* Added the 'Jack-In-The-Box' Trap
* Added 'Frosty's Realm' a new 2 player map. Multiplayer and Skirmish 4 player map
* Added 'Frosty's Lair' a new 3 player map. Multiplayer and Skirmish
* Added 'Frosty's Castle' a new four player map. Multiplayer and Skirmish
* Added 'Mercenary Portals' these Portals allow you to get hero creatures in the levels that support them (Frosty's Castle, Frosty's Lair and Frosty's Castle)
* Added 'EMBM' Bump Mapping for G400's. This effect has been added onto Lava and Water in the game
* Added 'My Pet Dungeon 7' to the update
* Added Windows 2000 support to DK2
* Altered Balance of Elite Creatures so that the Elites are now much tougher
* Altered AI on some skirmish maps to improve Keepers abilities
* Fixed - Elite creatures are now not turned into their normal counterparts after saving/loading
* Fixed - You now do not become stuck if you press ESCAPE in first person
* Fixed - Wizards do not fall into the Temple
* Imps now disappear when their Mana reaches zero
* Imps now perform better on Skirmish maps
* Shrinking Princes problem on Level 19 fixed
* Creatures in the combat pit now get hungry
* Sniveller is not the only rating in multiplayer
* It is now possible to have spaces in a savename when saving at the end of a level
* You can now slap Horny again to cancel him once cast

PATCH Ver. 1.61 (1999)
Elite creatures in Dungeon Keeper 2!
This version adds Elite creatures to Dungeon Keeper 2. Elite creatures are tougher, faster, stronger versions of their ordinary creature counterparts, and add a deadly twist to any Multiplayer, Skirmish or My Pet Dungeon game. However, attracting them in will not be easy, and you will need to discover their particular preferences to draw them in. As a clue, to attract the Elite Mistress, build a 3x3 Prison surrounded by a Torture Chamber. Good luck attracting in the others!
Other Changes in Version 1.61:
In this version we have added the much requested functionality to replay completed levels, as well as play levels that were not played when a choice was given in the Campaign game. We have also tweaked a lot of features that were either in the release version (1.3) or in the later update (1.51), like the ability to continue playing after completing a level.

STAFF

Executive Producer: Colin Robinson
Producer: Nick Goldsworthy
Assistant Producers: Peter Blow, Wayne K. Frost, Graham Harbour
Senior Project Scheduler: Jon Lawrence
Lead Programmer: Alex Peters
Engine Programming: Martin Bell
Programming: Michael Carr, Thomas Anderson, Andrew Cakebread, Paul Carpenter, Alex Dowdeswell, David Foskett, Colin Moore, Carsten Sørensen, Mark Stacey, Matthew Whitton
Libraries / Utilities: Mark Huntley, Andrew McDonald, Alistair Milne
Software Render & Audio Programming: Martin Griffiths
Audio Programming: Austin Ellis
Network Programming: Andrew J. Buchanan, Mark Lamport
R&D: Mark Feldman, Robin Green, Jarl Ostensen, Ian Shaw
Level Design Manager: David Amor
Lead Level Designer: Shintaro Kanaoya
Level Designers: Julian Glover, Shelagh Lewins, Nick Ricks
Lead Game Design: Sean Cooper
Game Design: Simon Nicholson, Alex Trowers, Andrew Trowers
Art Director: John Miles
Lead Animator: Jason RM Smith
Animator: Adam Coglan
Artists: Peter Amachree, Kevin Duffy, Mike Man, Darren Pattenden
Graphic Artist: Graham Bell
Video Artists: Jamie Bradshaw, Jason Lord
Writers: Gordon Davidson, Jon Weinbren, Simon Nicholson
Production: Tracey Charlton
Audio Producer: Nick Laviers
Sound Effects: Adele Kellett, Matthew Thurling, Elaine Williams
SFX: Mark Knight
Music: Mark Knight
Recording Engineer: Bill Lusty
Acoustic Bass: Andy Hamill
Percussion: Dan Farrant
Voice of The Mentor: Peter Bolhuis, Andrzej Butruk, Patrick Renwick, Richard Ridings
Voice of Enemy Keeper: Michel Barbey, Patrick Borg, Nigel Carrington, Kate Harbour, Marcel Maas, Fred Meijer, Martine Meirhaeghe, Gavin Robertson, Bob de Graaff, Marloes van Den Heuvel
Voice of Horny: Bram Bart, Andrzej Butruk, Nicholas Calderbank, Richard Darbois
Creature Sounds: Big Al, Peter Amachree, Dene Carter, Lewis Macleod, Andy Nuyman, Ada Posta, Ben Stevens, James Arnold Taylor
Tech. Support: Kevin Donkin, Simon Handby, Daren Watson
Lead Tester: Steven Lawrie
Assistant Lead Tester (SÝngle Player): Darren Tuckey
Assistant Lead Tester (Multiplayer): Lawrence Doyle
Config Manager: Matt Price
Quality Assurance: Joe Borthwick, John Brunton, Jeffrey Brutus, Braydon Burgess, Oliver Byrne, Robert Charlish, Francesco Fraulo, Martin Hall, Jez Harris, Stephen Harrison, Darren King, Ed Law, Phil Mansell, Ross Manton, Dan McDonald, Andrew Miller, Tristan Paramor, James Pickett, Anthony Pimentel, Stuart Pratt, Matt Price, Simon Romans, Nathan Smethurst, Rob Stevens, Anthony Street, Dominic Waddel, Greg Williams, Idwal Wynne-Jones
Public Relations: Melanie Bongartz, Patrick Buechner, Stéphanie Michel, Bernd Reinartz, Marc Trennheuser, Anne Vaganay, David Wilson
Marketing: Karine Dognin, Pauline Vivet
Documentation: Oliver Ladenburg, James Lenoël
Packaging and Documentation Design: Caroline Page, John Montague, Nicola Linehan
Special Thanks To: Ray Brian J. Bonislawsky, Johan Danforth, Stan Ragan, Richard Wilson
Project Manager: Owen O'Brien
Graphic Assistant: Darren Tuckey
Localization Project Manager: Carol Aggett
DTP Manager: Anita K. Legg
Marketing: Christopher Plummer, Jonathan Harris
Material Coordination: Lynne Moss
Studio Technicians: Steve Fitton, Dan Holman
Localisation Coordination: Clare Parkes
Localisation Coordination - Export & Web: Petrina Wallace

Disco Inferno performed by: The Earl Young Band
Featuring: Gavin Christopher
Written by: Leroy Green, Ron Kersey (Have Mercy)

SOURCES

Game's disc.