Donkey Kong Country © 1994 Nintendo Company, Limited.
Donkey Kong Country is an incredible island adventure. This game was the first to feature Diddy Kong, who plays Donkey Kong's sidekick. Challenged by the crazed tribe of reptilian Kremlings, they endeavor to get back their stolen banana hoard! Armed with lightning-quick moves, chest-pounding muscle and awesome aerial acrobatics, the duo is ready to face their cunning adversaries.
Donkey Kong's quirky family offers assistance throughout the game. Besides Diddy Kong, you'll meet Funky Kong, Cranky Kong and Candy Kong. You'll also get help from some of DK's animal friends: Rambi the rhino, Expresso the ostrich, Enguarde the swordfish, Squawks the parrot, and Winky the frog. All of the animal friends have their own unique abilities. For example, Rambi the rhino is the only animal in the game that can break into hidden caves by just ramming into walls.
This game has over 30 levels, plus dozens of hidden caves and secret rooms -- more than 100 areas in all. Breakthrough Advanced Computer Modeling (ACM) provides fully-rendered graphics that were once thought impossible on a 16-bit system.
Game ID: SNS-8X-USA
Released on November 25, 1994 in North America.
Donkey Kong Country was the first game to feature the new ACM graphics technique. ACM was a new graphics technique which allowed rendering of sprites, which made the graphics for the 16 bit games that used it (the DKC games, Killer Instinct and more) extremely detailed. When it first was presented most people took it as a game for what was at the time called Project Reality (i.e. Nintendo 64). People were really shocked when it turned out to be a game for the SNES.
An animated TV series was based on the characters and world of the Donkey Kong Country game. Running from 1997-2000, the series featured all of the cast from the game plus additional new characters. The series was animated with CGI (mostly with SoftImage for those who care), and was not very successful commercially in North America.
[US] "Donkey Kong Country [Model SNS-8X-USA-1]"
[US] "Donkey Kong Country [Model DIS-SNS-8E-USA]"
[EU] "Donkey Kong Country [Model SNSP-8X-NOE]"
[JP] "Super Donkey Kong [Model SHVC-8X]"
[FR] "Donkey Kong Country [Model SNSP-8X-FAH]"
Bad Buddy Code (Free Switching between 2 players):
On game select screen, highlight erase data, press B, A, Down, B, Up, Down, Down, Y and then A.
Highlight 'Erase game' and press Down, A,R,B,Y, Down, A,Y, then press Select.
Practice the bonus rounds:
While the intro is playing, press Down, Y, Down, Down, Y.
Start with 50 Lives:
Go to File Select Screen, select Erase Game (should flash), press B, A, R, R, A, L. Now choose a game.
Head Programmer: Chris Sutherland
Technical Programmer: Brendan Gunn
Additional Programming: Mark Wilson
Ancillary Software: Chris Stamper, Chris Tilston, Mark Betteridge, Oliver Norton, M. McLean
Characters: Steve Mayles, Kevin Bayliss
Objects: Mark Stevenson
Additional Backgrounds: Adrian Smith
Graphics Manipulation: Chris Peil
Backgrounds: C. Gage, John Nash
Additional Graphics: Neil Crook
Music: David Wise, Eveline Ascher, Robin Beanland
Sound Effects: David Wise, Eveline Ascher, Robin Beanland
Game Testing: Huw Ward, Gary Richards, Joe Stamper Jr., John Hastie, Henry C. Sterchi, Isaac Marshall, Richard S. Richardson, Armond Williams Jr., Tony Harman
Nintendo Product Testing: Scott Hochberg, Eileen Hochberg, S. Austin
Manual and Text: Daniel Owsen
Scheduling: Simon Farmer
Support: Tom Kristensen, Scott Stinson, Hiro Tanaka, Chris Stamper, Louise Stamper
Hardware: Pete Cox, Jerry Rogowski
Special Thanks: Hiroshi Yamauchi, Minoru Arakawa, Genyo Takeda, Shigeki Yamashiro, Joel Hochberg, A. Harman, Ken Lobb
Software Systems: Alias / Nintendo / Rare ACM, Rare Systems
Hardware Systems: Silicon Graphics, Rare Systems
Original Donkey Kong Creator: Shigeru Miyamoto
Game Design: Gregg Mayles
Game Director: Tim Stamper