Defender 2000 © 1996 Atari Corp.
* Enter one of the following high score names to enable the corresponding cheat function. Note: The codes will remain active until the cartridge memory is cleared.
Plazma Pong: Enter NOLAN as a high score name. The word Perfect will be spoken to confirm correct code entry. A "Plazma Pong" option can now be selected as a game option.
Flossie Defender: Enter OVINE as a high score name. The sound of a sheep will confirm correct code entry. Press any button to select a Defender Plus game, then press A to start.
Level skip: Enter BEEST as a high score name. The sound of a sheep will confirm correct code entry. Begin a Defender 2000 game and press 3 during game play to jump to the next level. Press 6 during game play to access the warp screen.
Programmer: Jeff Minter