Cube Quest

Arcade Video game published 38 years ago by Simutrek, Inc.

Cube Quest screenshot

Listed and emulated in MAME !

Cube Quest (c) 1983 Simutrek.

In Cube Quest, you must maneuver your space ship through a series of corridors in the Cube. You start off with a radar display of the cube, deciding which of the 54 corridors you want to start in. Each corridor has several enemy fighters that are determined to defeat you. Once you defeat the enemies you zoom back to the radar display of the Cubic World to chose another corridor to travel in. Once you complete all the corridors, you are rewarded with the Treasure of Mytha, Master of the Cube Quest.

Goodies for Cube Quest
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Main CPU : Motorola 68000 (@ 8MHz), I8748 (@ 6MHz), I8049 (@ 4.41MHz).
Rotate CPU : 68000 (@ 5MHz)
Line CPU : Motorola 68000 (@ 5MHz)
Sound CPU : Motorola 68000 (@ 5MHz)
Sound Chips : Laserdisc Analog, DAC.

Screen Orientation : Horizontal
Video Resoltion : 256 x 240
Screen Refresh : 59.940052Hz

Players : 1
Control : Trackball
Buttons : 3


Released in December 1983.

This is actually the first arcade game to use 3-D Polygon Graphics. It was released several months BEFORE Atari's "I, Robot" arcade game.

The concept of finding a mysterious cube at the end of the galaxy was borrowed by the new incarnation of the 2008 Transformers Movie.

The laserdisc backgrounds were produced by Robert Abel and Associates. Robert Abel and Associates (RA&A) was a pioneering production company specializing in TV commercials made with computer graphics. Robert Abel's company, RA&A was especially known for their art direction and won many Clio Awards. Abel and his team created some of the most advanced and impressive computer-animated works of their time, including full ray-traced renders and fluid character animation at a time when such things were largely unknown.

Default high-score (Cubic History) :
LKS 9123
DFL 8254
CMS 6773
LDK 4583
PMM 3674
TKM 3434
RMB 2585
REW 1229
JCC 498
DLG 64


Game Design / Programmer : Paul Allen Newell
Assistant Ladder Holder : Duncan Muirhead
Hardware Engineer : Joe Corkery
Real-Time Audio System : David Kipping
Real Time Audio : New Age Sound Labs
Cabinet Design : Ainsworth-Bardsley Design
Mechanical Design : Stan Hludzinski, Michael Crew
Laser Disc Graphics : Robert Abel & Associates, Bill Kovacs
Laser Disc Audio : Jerry Kaywell
Additional Engineers : Jay Duncanson, Mike Gomez, Rich Kindon, Chris King, Kevin Mobley, Dave Needle, Stan Shepard, Steve Turner


Vectrex [Prototype] [CGE] (2002)


Machine's picture.
Game's ROM.