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Crash Nitro Kart [Model AGB-BCNE-USA]

Nintendo GBA cart. published 21 years ago by Vivendi Universal Games, Inc.

Listed in MAME

Crash Nitro Kart © 2003 Vivendi Universal Games

Crash makes like Jeff Gordon.
The ruthless Emperor Velo as bandicoot-napped Crash and forced him to race against enemies old and new. The stakes couldn't be higher: if Crash fails, he can say good-bye to planet earth.

12 tracks
Four unique worlds, including jungles, volcanoes and space stations
19 characters, including Crash, Crunch, Coco and Dr. Cortex
Each racer rated for speed, acceleration and turn
Three difficulty levels
Mode 7 graphics
Two- to four-player multi-Pak action via Game Boy Advance Game Link Cables
GCN connectivity
Solo players can advance through tracks in Adventure mode, compete for cups in Arcade mode or race against the clock in Time Trial mode
Turbo boosts, TNT, homing missiles, invisibility and more power-ups
Soundtrack features bouncy music and comical comments from rivals

The tracks may be flat but they're well-designed, with lots of big jumps, branches, hazards and sharp turns. The backgrounds and racer sprites look great, but the tracks themselves tend to be pixelated. Success depends on catching as many of the plentiful zippers as possible.

It was only a matter of time before a character named Crash got his own kart game. The result is a fast, fun GBA racer that the bandicoot's fans will enjoy.

Goodies for Crash Nitro Kart [Model AGB-BCNE-USA]
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Released on November 11, 2003 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).


CEO / Chief Creative Officer: Karthik Bala
VP Product Development: Tobi Saulnier
Project Manager: Jesse Booth
Programming: Matthew Conte, Jan-Erik Steel
Design: Sean Murphy
Art: Steve Derrick, Eric DeSantis, Sean Murphy
Tools Programming: Andrew D. Bond
Music: Shin'en Multimedia
Additional Support: Eric Caraszi, Andy Lomerson, Dan Tanguay, Robert Caminos, Alex Rybakov, Jesse Raymond, Dianna Davies, Chong Guang Zhang, Travis Cameron, Bryan Pritchard
Playtesting: Steven Brunick, Charlie Friedrich, Ben Godgart, Jake Godgart, George Karathomas, Jordan Kennedy, Jonathan Schaefer
Special Thanks: VV CNK Console Team, Martin Korth

Game Concept: Jesse Booth
Programming: Alex Rybakov
Art: Sean Murphy
Design: Sean Murphy
Music: Shin'en Multimedia
Special Thanks: Matthew Conte, Manfred Linzner, VV Quality Assurance
Produced and Published by: Vivendi Universal Games Inc.
Executive Vice President: Jim Wilson
Senior VP of Production: Michael Pole
Vice President of Production: Neal Robison
Executive Producer: Jonathan Eubanks
Producer: David Robinson
Associate Producer: Donovan Soto
Production Coordinator: Kenneth Bartlett
Technical Director: Sam Calis
Vice President of Marketing: Ed Zobrist
Director of Marketing: Al Simone
Marketing Brand Manager: Michael Scharnikow
Marketing Coordinator: John Choon, Carla Staley
Public Relations: Marla Rothschild, Stephanie Kavoulakos
Director of Promotions: Chandra Hill
Manual Design: Lauren Azeltine

QA Director: Stuart Hay
QA Brand Manager: Wladia Summers
QA Project Lead: Joseph Peren
QA Associate Lead: Arabian Nazel, Julio Manzanares
Testers: Cameron Austin, Mathew Byward, Alvin Gavino, Lina Sokaite Gaeta, Benjamin Hines, Crystal-Dawn Jensen, Andrew Warwick, Stephen Yang, Takeshi Yoshino
Special Thanks: Kristin Bruno, Clint McCaul, Virginia Fout, Chandra Hill, Craig Howe, Nicholas Longano, Philip O'Neil, Suzan Rude, Carlos Schulte, Caroline Trujillo, Luc Vanhal


Game's ROM.