Contra - Legacy of War © 1997 Konami Co., Ltd.
3-D action game. Each character plays exactly the same except for the type of weapons they wield and their movement speed. All characters start with a machine gun and flamethrower, but the remaining two slots are for character-specific weaponry. The game plays from an isometric angle. Since the game takes place in three dimensions, enemies come from all angles. Ducking and strafing have been added to the player's abilities, as well as an auto-aiming feature to help attack airborne enemies. Jumping has been slightly changed as the characters no longer do tightly curled somersault jumps (a feature in every previous game since the arcade version of the original Contra). The player's progress can be saved to a memory card.
Game ID: SLES-00608
Released on March 30, 1997 in Europe.
It was the first of two Contra games that were externally developed by Appaloosa, followed by "C - The Contra Adventure" in 1998.
The game marks the series' jump to three-dimensional graphics and controversial changes in gameplay. Legacy of War was released packaged with a pair of 3D anaglyph glasses, which the game supported. Legacy of War bears the distinction for being the first console game in the series to retain both the Contra title and human characters during its release in Europe and Australia (where the console series has been known as Probotector from the first NES game until Contra: Hard Corps).
The game was first unveiled at the 1996 Electronic Entertainment Expo, during which Konami distributed 3-D glasses to attendees so that they could see the 3-D effect. This somewhat backfired, as journalists in attendance at the show reported that the 3-D feature was a gimmick and did not improve the game's visuals.
With the game 80% complete, Electronic Gaming Monthly reported that Randy Severin, senior product manager at Konami, was unhappy with the present state of the game, believing that some of the levels were too bright and colorful, and some of the bosses not menacing enough. The following month they received a near complete version which featured numerous adjustments to the color palette, speed, enemy AI, and graphics.
[US] "Contra - Legacy of War [Model SLUS-00288]" (1996)
The game was scheduled to be released in Japan as well, but was cancelled.
1. Contra [Model GX633] (1987, Arcade)
2. Super Contra - Alien no Gyakushuu [Model GX775] (1988, Arcade)
3. Contra Spirits [Model DMG-ACSJ-JPN] (1991, Game Boy)
4. Contra Spirits [Model SHVC-CS] (1992, Super Famicom)
5. Contra - The Hard Corps [Model T-95093] (1994, Mega Drive)
6. Contra - Legacy of War [Model SLES-00608] (1996, PlayStation)
7. C - The Contra Adventure [Model SLUS-00499] (1998, PlayStation)
8. Shin Contra (2002, PlayStation 2)
9. Neo Contra (2004, PlayStation 2)
10. Contra 4 [Model NTR-YCTE-USA] (2007, DS)
11. Contra ReBirth (2009, WiiWare)
Design: László Szenttornyai, Zoltán Györfi
Technical Design: József Molnár
Program: József Molnár (Enemy Program/Main Program), Attila Kristóf (Enemy Program Gyruss), Attila Asztalos (Library Program Pactank)
Graphics: Árpád Balku (Stage Background/Animation), András Bakai (Model Textures/Animation), Tamás Csige (Animation), Gábor Matheika (Animation)
Models: Daniel Mecs (Enemy Model), Tamas Domonkos (Enemy Model)
Music & Effects: Attila Héger (Music), Szabolcs Tóth (Sound Effects), Attila Dobos (Sound Effects & Engineering), András Magyari (Sound Effects & Engineering)
Producer: Jason Friedman
Testers: Sándor Mezei
Special Thanks: Attila Fodor, Zoltán Jánosy, Gabor Ligeti, Tamas Vizmathy, Felfoldi Brothers
Executive Producer: Mark Porwit
Producer: Michael Gallo