Blueprint © 1983 CBS, Incorporated.
The object of BLUEPRINT is to accumulate points by finding the parts of your contraption hidden within each neighborhood and successfully placing them in their propper positions on the blueprint for the contraption. Once the contraption is rebuilt, players must use it to stop the persuit of Daisy Damsel by Ollie Ogre. By doing so they will score bonus points and uncover clues to the hidden Password.
In BLUEPRINT, you play the part of our gallant hero. You begin each game with three lives. The solid squares on the bottom of your screen indicate how many of your lives are left.
Use your Joystick Controller to enter each neighborhood you encounter and to move from house to house. Hold the Joystick with the red button to your upper left toward the screen. As you search for the parts to fit the blueprint, the red button acts as your speed control. Once your completed contraption is activated, however, the red button becomes your triggering device, enabling you to fire off a shot at meen old Ollie Ogre.
After having saved Daisy for the third time you will be awarded one extra life for being a true hero!
Model 4L 2486 5000
CBS Electronics had a contest with this game. You had to uncover the hidden password TEALPEHN (after 8 levels of play) and then send in an entry form to enter. The word was 'your key to exciting new surprises from CBS Electronics'. Other than the fact the word can be anagrammed into either ELEPHANT or THE PLANE (a reference to the upcoming Wings perhaps?) nothing else is known about it. After uncovering the secret word, a box with an X inside it appears on the title screen.
Save your speed supply for times when you'll really need it like maneuvering through the houses on the upper blocks of the neighborhood or when you unexpectedly pick up a bomb with a short fuse.
Once you pick up a part, you'll be able to avoid Fuzzy Wuzzy by ducking into any nearby house. As long as you have the part you won't be able to pick up anything else.
BLUEPRINT is, most of all, a memory game. Younger players (as well as absent-minded ones) might find it easier to play as a team. One member moves through the houses while the other member keeps track of where they've already been.
Developed by Bally/Midway.
Programmed by: Tom DiDomenico