Battle Arena Toshinden © 1995 Takara Co., Ltd.
Prepare yourself for the first beat-em-up ever to let you battle in true 3D. Incredible graphics with thousands of fully texture-mapped and gourad-shaded polygons and super-fluid animation; eight different characters, each with a devastating array of kicks, blows and special moves, and armed with swords, spears, clubs, whips and knives; three viewpoints; normal, overhead, long-range plus an intelligent camera that pans around and zooms in and out to follow the action.
Game ID: SLPS-00025
Battle Arena Toshinden was released on January 01, 1995 in Japan.
[US] "Battle Arena Toshinden [Model SCUS-94200]"
[EU] "Battle Arena Toshinden [Model SCES-00002]"
Producer: Takayuki Nakano
Director: Shintarō Nakaoka
Main Programmer: Hiroaki Furukawa
Production Designer: Shintarō Nakaoka
Game Character Design: Miho Furukawa
Original Character Design: Tsukasa Kotobuki
Sound Supervisor: Etsuhiro Wada
Director of Story Board: Mitsunori Shōji
Artwork Design: Hideki Kobayashi
Sub Program: Tōru Kawashima
Motion Compose: Shinya Kusunoki
Motion Design: Toshihiro Ichino, Miho F Junior, Teruaki Seino, Naotaka Suzuki
Background Design: Shintarō Nakaoka
Assistant Design: Hiroyuki Morii (Hiroyuki X68 Morii), The Dotters
Sound Effect: Yasuhiro Nakano
Music: Yasuhiro Nakano, Makoto Mukai
Data Converter: Toshimi Shimizu
Adviser: Mitsutoshi Nomura (Mitsutoshi SGM Nomura), Hideki Matsumoto (Hideki Dice Matsumoto)
General Affair: Kawori Akasaka
Marketter: Toshihiro Morioka, Hiroshi Takekawa
Executive Producer: Nobuyuki Okude (Takara), Toshiaki Ōta (Tamsoft)
Special Thanks: Tatsuya Hōchō, Shunichi Ōkusa, Naoyuki Takada, Takeshi Ikenoue, Akihiko Kimura, Satoshi H., Kazuyoshi Hamaguchi, Tetsuya Iida, Yumiko Awakawa, Masaki Suminokura, Shigenori Imanaka (SCE), Craft, Bottom Up, Intac I.T.C., Studio MIT, Mizuguchi Syokudoh, Jakotsuyu