|Alisia Dragoon was released on April 24, 1992 in Japan.|
In 1992, Japanese animation studio Gainax was in a collaboration with Game Arts, the makers of the Lunar role-playing games, to produce an action video game. Gainax's video game product line tended to target a niche crowd who generally preferred dating simulations and anime-based adventure games. Alisia Dragoon is a departure from this tradition. The animation studio handled the artistic end of the production, writing the story and creating the artwork that would be used for the design of the game's environments and characters. Several of its founders had worked on Hayao Miyazaki's animated films, and the influences of Miyazaki's 1984 science fiction animated film Nausicaä of the Valley of the Wind were evident in certain levels of the game. Similarly, due to the predominance of mixing science fiction with fantasy themes in the Japanese animation circles at that time, Alisia Dragoon featured high-tech spaceships and robots alongside mythical zombies and dragons. The composition of the soundtrack was delegated to Mecano Associates, who had produced the music for other works from Game Arts, such as the action games Fire Hawk: Thexder 2 and Silpheed. Game Arts, however, did most of the work in producing Alisia Dragoon, adapting the artwork into environments and creatures that can be rendered by the console hardware, and writing them as lines of software code.
Inside the game code, you can find icons for two additional companions, which were not included in the final game. One of them looks like a giant fish.
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