アリシア ドラグーン © 1992 Game Arts Company, Limited.
Cartridge ID: T-45033
Alisia Dragoon was released on April 24, 1992 in Japan.
In 1992, Japanese animation studio Gainax was in a collaboration with Game Arts, the makers of the Lunar role-playing games, to produce an action video game. Gainax's video game product line tended to target a niche crowd who generally preferred dating simulations and anime-based adventure games. Alisia Dragoon is a departure from this tradition. The animation studio handled the artistic end of the production, writing the story and creating the artwork that would be used for the design of the game's environments and characters. Several of its founders had worked on Hayao Miyazaki's animated films, and the influences of Miyazaki's 1984 science fiction animated film Nausicaä of the Valley of the Wind were evident in certain levels of the game. Similarly, due to the predominance of mixing science fiction with fantasy themes in the Japanese animation circles at that time, Alisia Dragoon featured high-tech spaceships and robots alongside mythical zombies and dragons. The composition of the soundtrack was delegated to Mecano Associates, who had produced the music for other works from Game Arts, such as the action games Fire Hawk: Thexder 2 and Silpheed. Game Arts, however, did most of the work in producing Alisia Dragoon, adapting the artwork into environments and creatures that can be rendered by the console hardware, and writing them as lines of software code.
Inside the game code, you can find icons for two additional companions, which were not included in the final game. One of them looks like a giant fish.
* Cheat mode: To activate the cheat mode, start the console and hold A as soon as the SEGA logo disappears. As soon as the Game Arts logo disappears, release A and hold B. Wait until the word GAINAX has disappeared, then release B and hold C. Hold it until the text 'composed by' starts to fade. Then press START when the starts break out of the crystal. If done correctly, you hear a sound. The following features become available:
- Slow Motion: Press A on Controller 2 to freeze the game; press it rapidly for a slow-motion mode. Press B on Controller 2 to return to the game.
- Scene Skip: Press C on Controller 2 to skip the current scene. On stages with only one scene, such as Stage 3, this will skip the entire level. Note: Do not use this on Stage 8, as the game will screw up and you will need to reset.
- Stage Select: On Controller 2 press C, then immediately afterwards press one of the following button combinations:
Stage 1 - C
Stage 2 - B
Stage 3 - B+C
Stage 4 - A
Stage 5 - A+C
Stage 6 - A+B
Stage 7 - A+B+C
Stage 8 - Start
- Health, Levels, Invincibility & One-Hit Kills: Freeze the game by pressing A on Controller 2, then unfreeze the game (B on Controller 2) whilst holding one of the following buttons on Controller 1:
Up - Sets Alisia's HP Gauge to the maximum 6 blocks.
Left - Increases the level of Alisia's Thunder Magic.
Right - Increases the level of the currently selected monster.
Main Programer: Naozumi Honma
Assistant Programer: Osamu Harada
Main Graphic Designer: Masatoshi Azumi
Assistant Graphic Designer: Meiko Wada
Music Programer: Tomoyuki Shimada (Mister Tom), Ari Kamijō
Assistant Music Programer: Kenichi Kunishima
Story Concept Designer: Yuzō Sunaga
Scenario Writer: Yoshimi Kanda
Character Design of Monsters: Hajime Satoh
Character Design of Alisia: Takehiko Itō (Hiroyuki Hataike)
Technical Support: Toshimichi Masubuchi
Art Work: Mariko Uemura
Music Composer: Mecano Associates
Music Producer: Kass
Musicians: Nobuyuki Aoshima, Mamoru Ishimoda, Youko Sonoda, Mariko Satoh
Special Thanks: Takeshi Miyaji, Kazuyuki Ohata, Gainax, Takami Akai, Toshio Okada, Yasuhiro Takeda, Takeshi Sawamura, Kazuhiro Nakazawa
Special Test Player: Masahiko Ikeya
Test Players: Akio Matsuda, Ken-ichiroh Ohmi, Nobuo Horii, Naotsugu Honma, Hideto Masubuchi, Hidetomo Tanaka
Executive Producer: Yōichi Miyaji