Advance Wars [Model AGB-AWRE-USA]

Nintendo GBA cart. published 23 years ago by Nintendo of America, Inc.

Listed in MAME

Advance Wars © 2001 Nintendo of America.

Don't be deceived by the manga style graphics and easy-to-learn game play-- Advance Wars is a deep and complex strategy game that has created a big stir in Japan, where they take their strategy games very seriously. In fact, games in the "Wars" series from Nintendo have appeared there on Game Boy and Super Famicom. Advance Wars is the first taste most North American gamers will have of the series, and the game is a virtual smorgasboard for strategy fans of all levels of ability.

An excellent interactive tutorial drills would-be officers in everything they need to know to achieve victory on the battlefield. Once you're commissioned as a CO in the Orange Army, you can dive into one of the game's many modes.

The story-driven campaign mode takes you through a series of increasingly challenging missions, leading to a showdown with an awesomely powerful enemy army. Even after you've waged multiple wars, the extremely shrewd AI will continually surprise you.

The graphics, though simple, are cleverly designed to concisely convey lots of complex information. One of the coolest features of Advance Wars is the Multi-Player mode. In addition to various linked scenarios, up to four players can play "hot seat" where each player gives their units orders before passing the GBA to the next player to see the results.

Even after you mastered the game's 100+ maps there's more to do. You can create your own battlefields to feed your insatiable hunger for conquest.

Advance Wars is a great introduction to the strategy genre that contains enough depth even to keep grognards engaged for hours.

Goodies for Advance Wars [Model AGB-AWRE-USA]
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BARCODE: 045496731458


Released on September 10, 2001 in the USA.

The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board).

Goodies for Advance Wars [Model AGB-AWRE-USA]
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(members only)

Advanced Mode: If you hold down the Select button before entering Campaign Mode you'll unlock Advanced Mode with stronger enemies.

Field Training flashing gold: Get all training missions A rank.

Unlock CO. Nell: Complete Advanced Campaign.

Clear Data: Hold L and Right directional button while turning the GBA on.

In-game reset: Press Start + Select + B + A during game play. Note: Do not use this while the Game Boy Advance is linked to a Gamecube or it may cause data loss.

Deleted saved games: Hold L + Right + Select when turning on the Game Boy Advance.

Ghost mode: Hold B during your turn.

Glowing field training: To make the field training glow bright flashing gold at the beginning of Advance Wars, get an A rank on every mission in field training.

Advance campaign mode: Successfully complete campaign mode. Enter the battle maps screen and buy the Advance Campaign item for one coin. Hold Select and select campaign mode to begin and advanced campaign, with a more difficult CPU opponent.

Field Training bonuses: Successfully complete field training mode to unlock the War Room, Campaign, Design Maps, Stats, and Special Intel options.

Quickly finish Field Training: Select the final battle in Field Training. Win that battle to quickly unlock all options that normally require Field Training to be completed.


Playtesting: Aaron Giddings, Ash Singh
Executive Producer: Hiroshi Yamauchi
Producer: Takehiro Izushi
Director: Toru Narihiro
Supervisor: Kentaro Nishimura
System Program: Takanori Hino
System Support: Takafumi Kaneko
A.I. Program: Chikara Yamamoto
Program Support: Makoto Katayama
Design Maps Program: Mitsuru Matsumoto
Character Design: Ryou Hirata
Graphic Design: Makoto Shimojo
Field Training Design: Ryuichiro Koguchi
Map Design: Ryou Hirata, Sumiko Miki
Sound Composition: Taishi Senda
Battle Animation: Ryou Hirata, Ryuichiro Koguchi, Sumiko Miki
Graphic Support: Masahiro Higuchi, Sachiko Wada, Maki Takemori
Scenario Support: Masayuki Horikawa
Art Design : Taeko Kaneda
Artwork: Fujiko Nomura, Kiyomi Itani
Technical Support: Kenji Nakajima, Kenji Imai
Localization: Tim O'Leary, William Trinen, Nathan Bihldorff
Localization Management: Jeff Miller, Leslie Swan
Testing & Debug: Michael Kelbaugh, Todd Buechele, NOA Debug Staff, Super Mario Club
Special Thanks: Minoru Arakawa, Mike Fukuda (Mike), Ryouichi Kitanishi, Kouzou Ikuno, Toshiyuki Nakamura, Masahiro Nakamori, Toshio Sengoku, Yusuke Kitanishi, Ryota Kawade, Toshitaka Muramatsu, Motomu Chikaraishi, Koichi Kishi, Shigeyuki Asa, Sachio Kurita, Chie Kawabe, Hitomi Nakano, Tokuko Hirose, Rumiko Matsumoto, Masao Yamamoto, Takao Nakano, Mitsuaki Sakamaki, Eisaku Nakae, Ryuta Kaimoto, Toshihiro Toza, Yoshihito Ikebata, H. Fukushima, T. Hirose, M. Ikeshita, H. Katou, S. Kawaguchi, K. Kawashima, T. Komada, N. Maeda, K. Masutani, A. Matsumoto, Y. Mizuno, M. Mori, K. Moriyasu, H. Murata, Kei Nadabe, H. Nakajima, A. Nakatsumi, T. Nishigaki, K. Osaka, A. Shirai, Y. Tanaka, S. Uno, Y. Yagi


Game's ROM.