Monster Gate © 2001 Konami Corp.
Konami System 573 Satellite Terminal
Main CPU : R3000A 32 bit RISC processor, Clock - 33.8688MHz, Operating performance - 30 MIPS, Instruction Cache - 4KB
BUS : 132 MB/sec.
OS ROM : 512 Kilobytes
Additional Sound Chips : Playstation SPU, 24 Channels, 44.1KHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments.
Main RAM: 2 Megabytes
Video RAM: 2 Megabyte
Sound RAM : 512 Kilobytes
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
Resolution : 256x224 - 740x480
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
Other Features : custom geometry engine, custom polygon engine, MJPEG decoder
Roms : CD Based with a ROM key chip.
Notes : PSX Based and up to 9 cabinets can be linked.
1. Monster Gate (2001)
2. Monster Gate II (2002)
3. Monster Gate III (2003)
4. Monster Gate Online (2004)
5. Monster Gate Online II (2005)
CONSOLES:
Nintendo Game Boy Advance (2002)
Nintendo Game Boy Advance (2003, "Monster Gate Great Dungeon")
Game's picture.
Game's screenshots.
Official website: http://www.konami.co.jp/gm/medal/project_team/m_gate/v1/index.html