Zwackery © 1984 Bally Midway.
Zwackery was a sword-fighting and spell-casting game in which the player controls a cartoony wizard Zak Thwacker on a quest to restore an enchanted frog back into the buxom princess she once was. A platform-style exploration game, the world that Zak explores is actually dozens of different screens which the player exits and enters through doorways and tunnels in search of spell and other powerups that will help him defeat the Evil Ghoulum. The Sword can be used to stab, or it can be spun around the player. The Shield, which can be wielded in the same manner, provides protection. Spells include Bouncing Boots, Shooting Swords, Invisibility Potions, Magic flutes, and a Dragons Egg, which put Leapin Fungoes to sleep and allows safe passage through the Dragon's Lair.
Bally Midway MCR 68k hardware
[No. 385]
Main CPU : Motorola 68000 (@ 7.6524 Mhz)
Sound CPU : Motorola 68000 (@ 7.5 Mhz)
Sound Chips : DAC
Screen orientation : Horizontal
Video resolution : 512 x 480 pixels
Screen refresh : 30.00 Hz
Palette colors : 4096
Players : 1
Control : dial
Buttons : 4
The game is the first game ever officially designed by artist animator Brian Colin, who would later design such arcade classics as "Rampage", "Xenophobe", "Arch Rivals" and "Pigskin".
Default highscore table :
BC 500000 ZAWKMASTER
RO 400000 SAGE
IL 350000 SORCERER
AI 300000 WIZARD
NN 250000 MAGICIAN
EG 200000 TRICKSTER
MO 150000 CONJURER
IL 100000 ADEPT
LE 50000 NOVICE
SN 10000 AMATEUR
Concept & design : Brian Colin, Emil S. Golen
Game's ROM.
Machine's picture.