Hexapawn © 1973 DEC [Digital Equipment Corp.]
A conversion of the board game Hexapawn. In the game both the player and the computer have three pawns on a 3x3 field in parallel lines. Both the player and computer must try to reach the other side of the field with a single pawn, or prevent the other player from making any move.
Normal chess rules for pawns apply. They can move one or two spaces in a straight line, they can only attack diagonally and pawns can be slain "en passant".
The computer features an AI that will learn from past mistakes by removing all moves that lead to defeat from its array of possible moves.
The game keeps track of the number of wins and losses.
Published in July 1973 as a type-in program in the 101 BASIC Computer Games book.
Written by: Jeff Dalton
* Computers:
Wang 2200 (1978)
Commodore PET (1978)
TRS-80 (1978)
Game's Code.