Star Trader © 1974 People's Computer Co.
A futuristic mercantile simulation. In the year 2070 the player must travel between colonized worlds with different levels of development to buy and sell goods with the aim of turning a profit. The player must haggle for the best prices. The galaxy slowly evolves as colonies grow more sophisticated and supply and demand of goods changes. Money can be put in the bank where the player can gain interest, but not all planets have banks to withdraw from.
The game features a world map of 10 by 10 light-years, centred around Sol. The planets further away have more raw resources and those closer by produce more advanced goods, but rely on raw resources, which is where the player comes in.
Developed in 1973/74.
Published in January 1975 as a type-in program in the What to Do After You Hit Return book.
Written by: Dave Kaufman
Game's Code.