Discs of Tron © 1983 Bally Midway.
As Tron, you fling discs at Sark in an attempt to knock him off his platform. Knocking off Sark will advance you to the next level. Other levels vary the level and number of platforms to jump between.
[Environmental model] [No. 383]
The Environmental model is huge, weighing in at over 700 pounds. The game was often sawed in 2 to make it easier to move. The cabinet, though it looks like it should come apart, does not (the roof and floor boards span both halves of the cabinet).
The environmental is called such because it attempts to replicate the environment that your character on the screen is experiencing. The player stands inside the cabinet on a disc, and lights around the disc flash when your character dies (just like on screen). The surround sound replicates the sounds of discs that whiz by your character.
Discs of Tron was released in March 1983.
Also released as "Discs of Tron [Upright model]".
Discs of Tron was originally designed to be a part of the original "Tron" coin-op, but was cut out at the end and set aside for refinement and release as a stand-alone coin-op in its own right.
Discs of Tron is inspired by the short sequence in the movie (Tron, 1982 Disney) where the character Flynn beats another trapped program and eventually 'derezzes' him, and when Tron is introduced, beating four 'computer players' very early in the movie.
David Bagenski holds the official record for this game with 418,200 points on June 28, 1986.
This Environmental version has as additional PCB boards including sound, speech and light sequencer boards and relays, and different EPROM data for video & CPU.
Smash Sark's disc | 100 points. |
Smash Sark's energy disc | 200 points. |
Smash Sark's chaser | 400 points. |
Smash Sark's super chaser | 800 points. |
Smash Sark's energy pellet | 600 points. |
Graze Sark | 200 points. |
Derez Sark | 1000 points. |
Derez Sark's Platform | 2000 points. |
1. Tron (1982)
2. Discs of Tron (1983)
3. Tron 2.0 (2003, PC/MAC)
4. TRON (2010, iPhone/iPod)
Designed and Programmed by : Robert Dinnerman (Bob)
Game Art and Animation : Brian Colin
Concept art : Earl Vickers
Cabinet Design : George Gomez
Hardware : Atish Ghosh
Group Manager : Bill Adams
CONSOLES:
Microsoft XBOX 360 [XBLA] (feb.13, 2008)
HANDHELDS:
Nintendo Game Boy Advance (oct.20, 2004) "Tron 2.0 - Killer App [Model AGB-BTNE-USA]"
Nintendo Game Boy Advance (nov.12, 2004) "Tron 2.0 - Killer App [Model AGB-BTNP-EUR]"
COMPUTERS:
Commodore C64 (19??)
Amstrad CPC (1990) "Disc"
Game's ROM.
Machine's picture.