Accepted [+] [X] Winner's Golf Update submitted by NPI_WOL
Medal video game
Winner's Golf (c) 1985 Ohira Giken Industry Co., Ltd.
Medal betting version of "Crowns Golf"
- SOURCES -
Game's picture.
Accepted [+] [X] Twin Bee Yahhoo! Fushigi no Kuni de Dai Abare!! Update submitted by XtC
Twin Bee Yahhoo! Fushigi no Kuni de Dai Abare!! (c) 1995 Konami.
Twin Bee Yahho! differs from Detana!! TwinBee in that the player can adjust their playing style before starting the game to suit their preference. The player begins by choosing between three difficulty settings: Practice, Normal, and Special. Practice course is the game's easiest setting and lasts only three stages, whereas the Special course is the hardest setting and is recommended to expert players. The player will then select between four different charged shots. The regular Charge Shot from Detana! TwinBee is selectable, along with a Charge Punch, a Charge Split (which will cause the player's ship to shoot duplicates of itself), and a Charge Explosion that fires at eight directions at the same time. The player will then choose between two control styles: one which fires the gun with one button and drops bombs with the second, while the other style shoots and drops bomb at the same time with a single button (either button can be used).
Like in previous Twin Bee games, there are two kinds of power-ups: bell power-ups obtained from the sky and land power-ups that can be retrieved from destroy ground enemies. The bells can be changed to up to six colors this time (yellow, blue, white, green, red, and pink), each with a unique attribute. GwinBee returns as well as a power-up item, along with the twin attacks that can be performed with GwinBee or another player.
- TECHNICAL -
Konami GX hardware
Main CPU : Motorola 68EC020
Sound CPU : Motorola 68000
Sound Chips : (2x) K054539
Players : 4
Control : 8-way joystick
Buttons : 3
- TRIVIA -
Twin Bee Yahhoo! was released in April 1995 in Japan.
This game is known outside Japan as "Magical Twin Bee!".
The subtitle of this game translates from Japanese as 'Uproar In A Mysterious Land'.
The J-Pop song played in attract mode (make sure that get it via the dipswitches) is called 'Bokura no Suteki' and is sung by Mariko Kouda. Here are the Japanese lyrics :
kanashimi no mori o, sama you kimi wa -
futo sora o mite, uchuu o omou -
ikutsumono ginga -
IMEEJI shita, sono mune ni -
umareru yuuki -
yume o mite, aruki daseru no wa -
bokura no SUTEKI sa, kimi to -
mirai e yukou -
soba ni ite, sasae au koto wa -
inochi no SUTEKI no hitotsu -
kodoku ni ochinaide.
Here is the translated version :
You are wandering about the sorrowful woods -
See the sudden skies, think about outer space -
A lot of Galaxies -
On that imagined chest -
The courage to be born -
See the dreams and we can begin to walk -
You are lovely to us -
Going to the future -
It's in the side and supports each other -
The one lovely life -
Don't fall alone.
King Records released a limited-edition soundtrack album for this game (Twin Bee Yahhoo! Original Game Soundtrack - KICA-7681) on June 7, 1995.
- SERIES -
1. Twin Bee [Model GX412] (1985, Arcade)
2. Moero TwinBee - Cinnamon Hakase o Sukue! [Model KDS-TIN] (1986, Famicom Disk System)
3. Twin Bee 3 - Poko Poko Dai Maou [Model KON-RC841] (1989, Famicom)
4. TwinBee da!! [Model DMG-TDJ] (1990, Game Boy)
5. Detana!! Twin Bee (1991, Arcade)
6. Pop'n TwinBee [Model SHVC-PT] (1993, Super Famicom)
7. Twin Bee Yahhoo! Fushigi no Kuni de Dai Abare!! (1995, Arcade)
- PORTS -
* CONSOLES:
[JP] Sega Saturn (sept.29, 1995) "Detana Twinbee Yahoo! Deluxe Pack [Model T-9505G]"
[JP] Sony PlayStation (sept.29, 1995) "Detana TwinBee Yahoo! Deluxe Pack [Model SLPS-00100]"
[JP] Sony PlayStation (dec.11, 1997) "Detana TwinBee Yahoo! Deluxe Pack [PlayStation the Best] [Model SLPM-86054]"
[JP] Sony PlayStation (nov.20, 2003) "Detana TwinBee Yahoo! Deluxe Pack [PSOne Books] [Model SLPM-87322 (VX012-J4)]"
[JP] Sony PSP (jan.25, 2007) "Twin Bee Portable [Model ULJM-05221 (VP032-J1)]"
[JP] Sony PSP (mar.13, 2008) "Twin Bee Portable [Konami the Best] [Model ULJM-05323]"
- SOURCES -
Game's ROM.
Accepted [+] [X] Radiant Silvergun [Model 610-0374-98] Update submitted by XtC
Radiant Silvergun (c) 1998 Treasure.
Sometime in the future, scientists have discovered a diamond-shaped alien device deep in space. The mysterious alien device detonates while being probed, starting a chain reaction which destroys the entire planet. Fortunately, there's a group of slap-happy space cadets who are up in orbit who aren't affected by the explosion, but witness it, so they decide to do something about it - which means finding a way to travel back in time to avert the catastrophe before it happens!
Radiant Silvergun is a vertically scrolling shoot-em-up rendered with a superb mix of 2 & 3-D graphics, and is widely considered to be the finest ever game of its type in what is a very crowded genre.
Part of the reason for the game's huge success is in the implementation of its weapons system. Unlike other shoot-em-ups, all of the game's weapons are available to the player from the very beginning. Silvergun's control panel consists of 3 different fire buttons, each of which activates a different weapon; either 'Vulcan', 'Homing' or 'Spread'. In addition, players can activate 4 extra weapons using a combination of the t3 fire buttons. These are :
* A + B = Homing Plasma
* A + C = Backwards Wide Shot
* B + C = Homing Spread
* A + B + C = Radiant Sword
At the start of a game, the player's weapons are very weak, but they can be 'powered-up' by shooting same-coloured enemies (chaining), in a fashion similar to gaining experience for a weapon in a role playing game.
- TECHNICAL -
Runs on the "ST-V [Sega Titan Video Game System]" hardware.
Cartridge ID: 610-0374-98
Players: 2
Control: 8-way joystick
Buttons: 3
- TRIVIA -
Radiant Silvergun was released in May 1998 in Japan.
Toshiba EMI released a limited-edition soundtrack album for this game (Radiant Silvergun Soundtrack + - TYCY-5613) on 07/08/1998. The soundtrack was so popular that it was reprinted by Absord Music Japan (Radiant Silvergun Soundtrack + - ABCA-5043) on 24/03/2004.
- TIPS AND TRICKS -
* Radiant Silvergun's weapons in detail :
1. VULCAN (A button) : a devastating forward firing set of plasma bursts (heavy fire forwards the enemy). This is potentially the best weapon against any enemy, when at full power it can take down even the toughest enemies in a few shots. The only disadvantage is that it's fire is very concentrated and as such you need to move a lot to avoid fire.
2. HOMING (B button) : green homing pulses which target anything that is hovering around you. Even though it is initially weak, at full power it becomes very powerful and requires less movement than the Vulcan.
3. SPREAD (C button) : a wide shot which goes further the longer you hold down the fire button. A little tip; rapidly press the fire button to create a explosion shield around the front of your ship.
4. HOMING PLASMA (A+B buttons) : a double trail of homing lasers which target anything within a 120 degree angle in front of your ship. Moderately powerful, and has a habit of targeting the wrong enemy.
5. TAILGUN (A+C buttons) : a Thunderforce-style tailgun shot which is invaluable in many areas; especially the areas where you get attacked repeatedly from behind.
6. LOCK-ON SPREAD (B+C buttons) : slow moving but powerful shots which target anything in close range. (NOTE - THIS IS THE ONLY WEAPON THAT CAN LOCATE THE SECRET DOGS).
7. RADIANT SWORD (A+B+C buttons) : the game's most powerful weapon. Collecting ten pink bullets with the sword powers up the RSG meter, once full you can use the Hyper Sword and destroy almost everything on the screen.
* Chain bonus : break the same color enemies 3 times without a break.
* Secret bonus : break the enemies with Red -> Blue -> Yellow. If you destroy the enemies with the following pattern, will get 2 Chain Bonuses and 1 Secret Bonus [Red ->Red->Red->Blue->Yellow->Yellow->Yellow]
* Weapon bonus
1) Vulcan : Hit over 200 times without a break.
2) Homing : Hit over 300 times without a break.
3) Spread : Hit 16 times before Spread explodes.
4) Homing Plasma : Hit over 10 seconds against 1 enemy.
5) Back Wide : Hit over 300 times within 2 seconds.
6) Lock on Spread : Hit an explosion over 15 seconds.
7) Radiant Sword : Hit over 5 seconds.
* Secret character Merry Dogs : You can find secret character called 'Merry Dogs' by Lock on Spread. For example : at the starting of 1st Stage, Merry Dogs is hidden in lower-right position on screen.
- SERIES -
1. Radiant Silvergun (1998)
2. Ikaruga (2001)
- STAFF -
Directed/Produced by : Hiroshi Iuchi
Assistant Director : Namie and Merry
Based on Story/Screenplay by : Hiroshi Iuchi
Tyrant Programer : Fukuryu
Zako Enemies Program and Set by : 1998/Nami
Boss Enemies Program by : 2015/Nami
BG, Demo, 5 Bosses, Tool Program : Atsutomo Nakagawa, (133MHz)
Inu Program : Choko Monkey
Object Design : Dad Oginon, Naokiman
Object Design Rookie : E-Suzuki
BG Graphic : Hiroshi Iuchi 11
Character Designed by : Han
Music by : Hitoshi Sakimoto
Sound Effects : S. Murata
Opening, Ending Picture by : Gonzo
English Translation : Haruko Hosaka
Special Thanks : Koji Ohto, Akiyoshi Shinpo, Kaoru Uno
Debug Cooperator : Kji, Shirotg, Waka, Kazuhiko Murakami
Debug Dog : Merry
Executive Producer : Masato Maegawa
- PORTS -
A Sony PlayStation port of this game was planned, but eventually scrapped, as the console did not have enough power to generate the huge amount of sprites the game requires.
* CONSOLES:
[JP] Sega Saturn (jul.23, 1998) "Radiant Silvergun [Model T-32902G]"
Xbox Live Arcade (2011)
- SOURCES -
Game's ROM.
Official website: http://www.treasure-inc.co.jp/products/lp/silvergun/sgindex.html
Accepted [+] [X] TANK Update submitted by XtC
TANK (c) 1985 SNK.
During the final days of World War II, the allied forces sends special forces member Colonel Ralf to penetrate an enemy base and destroy a secret weapon by driving a new prototype tank.
- TECHNICAL -
Game ID : A3006
Main CPU : (2x) Zilog Z80 (@ 4 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM3526 (@ 4 Mhz)
Players : 2
Control : dial
Buttons : 2
- TRIVIA -
Released in September 1985 in Japan.
The staff info appears on the 'TANK' letter on the title screen.
This was the first appearance of Ralf Jones, protagonist of "Ikari Warriors", and a fighter in "The King of Fighters '94" and its sequels. Unlike Ikari and KOF games, which were set in modern times, T.N.K. III is set during World War II.
Export releases:
"TNK III"
- STAFF -
Programmers: Hasegawa, Noriko
Sound: Tsuji
Hardware: Akitadesi
Art: Tama, Nakai, Funahasi
Producers: Mr. Oba, Bon
- PORTS -
* CONSOLES:
Nintendo NES "Iron Tank/Great Tank"
Sony PlayStation 3 [PSN]
Sony PlayStation Portable [PSN]
[JP] Sony PlayStation Portable (apr.21, 2011) "SNK Arcade Classics 0"
[JP] Sony PlayStation 4 "Arcade Archives"
Nintendo Switch (nov.7, 2019) "Arcade Archives"
- SOURCES -
Game's ROM.
Japanese pamphlet for TANK.
Accepted [+] [X] Karate Champ [Player vs Player] Update submitted by XtC
Karate Champ (c) 1984 Data East USA, Incorporated.
North American release. Game developed in Japan. See the original for more information; "Taisen Karate Dou - Seishun Bishoujo Hen".
- TECHNICAL -
Control : Double 4-way joysticks
Players : 2
- TRIVIA -
This Player vs Player version was released in October 1984 (one month after the original version). However, it differs slightly from its single-player sibling. There is a greater variation in backgrounds, for example, with a variety of outdoor locations as opposed to the standard martial arts dojos of the earlier version. The sound effects also seem to be a little 'sharper', with the speech, in particular, much improved.
This version of the game can be seen in the 1988 film "Bloodsport".
- PORTS -
* CONSOLES:
[US] Nintendo NES (nov.1986) "Karate Champ [Model NES-KC-USA]"
* COMPUTERS:
[US] Tandy Color Computer (1985) "Karate"
[US] Apple II (1985)
[US] Commodore C64 [EU] (1985)
* OTHERS:
[US] Apple iPhone/iPad (may.20, 2010) "Karate Champ [Model 335387077]"
[US] Apple iPhone/iPad (aug.24, 2010) "Karate Champ XL [Model 385462349]"
- SOURCES -
Game's ROM.